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Part of Secrets of Strixhaven
·
Creature — Demon
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Defiling Daemogoth
Times Brought
183
Decks Running
94
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Defiling Daemogoth
Creature — Demon
Menace
Whenever a creature you control deals combat damage to a player, you gain 1 life.
At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn.
5 / 4
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Quintin Gleim
Final zone distribution
47 instances34.0%
Battlefield
17.0%
Graveyard
8.5%
Exile
40.4%
Hand
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
67 decks
-
2
Blech, Loafing Pest
5 decks
-
3
Moseo, Vein's New Dean
3 decks
-
4
Betor, Ancestor's Voice
2 decks
-
5
Gorma, the Gullet
2 decks
-
6
Witherbloom, the Balancer
2 decks
-
7
Ardyn, the Usurper
1 decks
-
8
Beledros Witherbloom
1 decks
-
9
Citizen V, Helmut Zemo
1 decks
-
10
Frodo, Adventurous Hobbit
1 decks
The "good card" funnel
184 brought · 93 playersBrought to game
184
Ever drawn
45
Reached battlefield
26
Still on board at game end
16
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.6pp
Players who cast this card win 22% of the time (n=22) , vs 17% when it never left the library (n=88).
Observed gap +4.8pp; 95% confidence interval -6.6pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
0%
T2
4%
T3
4%
T4
8%
T5
50%
T6-9
35%
T10+
Median
8.5
P25
6
· P75
10
· max
18
On curve
15%
(2 / 26 cast on T5)
Cast same turn as drawn
27%
26 of 100 times cast
26%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.