collections_bookmark Part of March of the Machine
Deluxe Dragster card art
Live Play Data

Deluxe Dragster

{4} {U} · Artifact — Vehicle · March of the Machine Commander (MOC)
0%
Live Inclusion
Times Brought
194
Decks Running
84
Median Cast Turn
6
Drawn → Played
53%
Format

First-cast turn

n=25
0%
T1
0%
T2
12%
T3
4%
T4
20%
T5
60%
T6-9
4%
T10+
Median 6 P25 5 · P75 8 · max 12
On curve 36% (5 / 25 cast on T5) Cast same turn as drawn 36%

The "good card" funnel

194 brought · 84 players
Brought to game
194
Ever drawn
47
Reached battlefield
25
Still on board at game end
14

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.3pp

Players who cast this card win 27% of the time (n=22) , vs 24% when it never left the library (n=120).

When players drew this card but left it in hand, they won 36% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.4pp; 95% confidence interval -15.3pp to +22.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

55 instances
1.8%
Library
25.5%
Battlefield
41.8%
Graveyard
7.3%
Exile

Commanders that played this card

in tracked games
Card text
Deluxe Dragster card

Deluxe Dragster

{4} {U}
Artifact — Vehicle
This Vehicle can't be blocked except by Vehicles. Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Crew 2
4 / 3
March of the Machine Commander (MOC) · Rare · Illustrated by Gabor Szikszai

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.