Live Play Data
Desert
Land — Desert
·
Forgotten Realms Commander (AFC)
0%
Live Inclusion
Times Brought
475
Decks Running
222
Median Cast Turn
4
Drawn → Played
77%
Format
First-cast turn
n=87
15%
T1
10%
T2
16%
T3
15%
T4
16%
T5
26%
T6-9
1%
T10+
Median
4
P25
2
· P75
6
· max
10
Cast same turn as drawn
52%
The "good card" funnel
475 brought · 207 playersBrought to game
475
Ever drawn
113
Reached battlefield
87
Still on board at game end
76
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.7pp
Players who cast this card win 31% of the time (n=72) , vs 24% when it never left the library (n=301).
When players drew this card but left it in hand, they won 20% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval -4.7pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
120 instances2.5%
Library
63.3%
Battlefield
15.0%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
37 decks
-
2
Vrondiss, Rage of Ancients
21 decks
-
3
Hazezon, Shaper of Sand
19 decks
-
4
Ghyrson Starn, Kelermorph
14 decks
-
5
Horobi, Death's Wail
13 decks
-
6
Indoraptor, the Perfect Hybrid
13 decks
-
7
Gisa, the Hellraiser
10 decks
-
8
Wayta, Trainer Prodigy
8 decks
-
9
Yuma, Proud Protector
7 decks
- 10 Ultron, Artificial Malevolence 5 decks
Card text
Desert
Land — Desert
Forgotten Realms Commander (AFC)
·
Uncommon
·
Illustrated by Glen Angus
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.