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Part of Modern Horizons 3
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Enchantment
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Modern Horizons 3 Commander (M3C)
Live Play Data
Desert Warfare
0%
Live Inclusion
Times Brought
219
Decks Running
82
Median Cast Turn
6.0
Drawn → Played
49%
Format
First-cast turn
n=24
0%
T1
0%
T2
8%
T3
4%
T4
21%
T5
50%
T6-9
17%
T10+
Median
6.0
P25
5
· P75
9
· max
11
On curve
13%
(1 / 24 cast on T4)
Cast same turn as drawn
13%
The "good card" funnel
219 brought · 80 playersBrought to game
219
Ever drawn
49
Reached battlefield
24
Still on board at game end
18
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.1pp
Players who cast this card win 45% of the time (n=21) , vs 22% when it never left the library (n=144).
When players drew this card but left it in hand, they won 20% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.0pp; 95% confidence interval +1.1pp to +45.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances3.6%
Library
32.7%
Battlefield
20.0%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Omo, Queen of Vesuva
41 decks
-
2
Hazezon, Shaper of Sand
25 decks
-
3
Yuma, Proud Protector
14 decks
-
4
Kirri, Talented Sprout
2 decks
Card text
Desert Warfare
Enchantment
Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step.
At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
Modern Horizons 3 Commander (M3C)
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Rare
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Illustrated by Alexandre Honoré
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.