collections_bookmark
Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Reality Fracture Commander (FRC)
Live Play Data
Despark
12%
Live Inclusion
Times Brought
1938
Decks Running
903
Median Cast Turn
7.0
Drawn → Played
69%
Format
First-cast turn
n=308
0%
T1
0%
T2
3%
T3
8%
T4
17%
T5
56%
T6-9
16%
T10+
Median
7.0
P25
5
· P75
9
· max
27
On curve
0%
(0 / 308 cast on T2)
Cast same turn as drawn
26%
The "good card" funnel
1941 brought · 789 playersBrought to game
1941
Ever drawn
447
Reached battlefield
308
Still on board at game end
12
≥ -1.7pp
Players who cast this card win 29% of the time (n=284) , vs 25% when it never left the library (n=1242).
When players drew this card but left it in hand, they won 36% (n=126).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -1.7pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
500 instances3.2%
Library
2.4%
Battlefield
64.4%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Felothar the Steadfast
82 decks
-
2
Edgar Markov
42 decks
-
3
Temmet, Naktamun's Will
42 decks
-
4
Sidar Jabari of Zhalfir
37 decks
-
5
Jace, Multiverse Architect
36 decks
-
6
Kaalia of the Vast
24 decks
-
7
Teysa Karlov
24 decks
-
8
Doran, Besieged by Time
22 decks
-
9
Liesa, Shroud of Dusk
18 decks
-
10
Queen Marchesa
18 decks
Card text
Despark
Instant
Exile target permanent with mana value 4 or greater.
Reality Fracture Commander (FRC)
·
Uncommon
·
Illustrated by Slawomir Maniak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.