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#30 red ramp card
·
Instant — Arcane
·
Ultimate Masters (UMA)
Live Play Data
Desperate Ritual
3%
Live Inclusion
Times Brought
1578
Decks Running
768
Median Cast Turn
5
Drawn → Played
64%
Format
First-cast turn
n=243
2%
T1
8%
T2
14%
T3
15%
T4
17%
T5
37%
T6-9
7%
T10+
Median
5
P25
4
· P75
7
· max
16
On curve
9%
(19 / 243 cast on T2)
Cast same turn as drawn
35%
The "good card" funnel
1582 brought · 632 playersBrought to game
1582
Ever drawn
381
Reached battlefield
243
Still on board at game end
22
≥ -0.4pp
Players who cast this card win 33% of the time (n=220) , vs 27% when it never left the library (n=1000).
When players drew this card but left it in hand, they won 35% (n=120).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -0.4pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
420 instances6.0%
Library
5.2%
Battlefield
54.8%
Graveyard
10.5%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
85 decks
-
2
Raph & Mikey, Troublemakers
43 decks
-
3
Vivi Ornitier
41 decks
-
4
Etali, Primal Conqueror // Etali, Primal Sickness
36 decks
-
5
Prismari, the Inspiration
31 decks
-
6
Krenko, Mob Boss
26 decks
-
7
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
15 decks
-
8
Smaug the Impenetrable
15 decks
-
9
Ob Nixilis, Captive Kingpin
14 decks
-
10
Ral, Monsoon Mage // Ral, Leyline Prodigy
14 decks
Card text
Desperate Ritual
Instant — Arcane
Add 

.
Splice onto Arcane 
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Ultimate Masters (UMA)
·
Uncommon
·
Illustrated by Wayne Reynolds
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.