Card Preview
Desperate Ritual
Times Brought
827
Decks Running
420
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Desperate Ritual
Instant — Arcane
Add 

.
Splice onto Arcane 
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Ultimate Masters (UMA)
·
Uncommon
·
Illustrated by Wayne Reynolds
Final zone distribution
198 instances2.0%
Library
7.1%
Battlefield
58.6%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
37 decks
-
2
Etali, Primal Conqueror // Etali, Primal Sickness
32 decks
-
3
Raph & Mikey, Troublemakers
29 decks
-
4
Vivi Ornitier
24 decks
-
5
Ral, Monsoon Mage // Ral, Leyline Prodigy
19 decks
-
6
Prismari, the Inspiration
15 decks
-
7
Krenko, Mob Boss
14 decks
-
8
Krark, the Thumbless
10 decks
-
9
Rograkh, Son of Rohgahh
10 decks
-
10
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
9 decks
The "good card" funnel
827 brought · 363 playersBrought to game
827
Ever drawn
182
Reached battlefield
120
Still on board at game end
14
≥ -2.4pp
Players who cast this card win 27% of the time (n=101) , vs 24% when it never left the library (n=440).
When players drew this card but left it in hand, they won 15% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.0pp; 95% confidence interval -2.4pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=120
4%
T1
15%
T2
23%
T3
13%
T4
11%
T5
26%
T6-9
9%
T10+
Median
4.0
P25
3
· P75
7
· max
15
On curve
19%
(18 / 120 cast on T2)
Cast same turn as drawn
43%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.