Desperate Ritual card art
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Desperate Ritual

{1} {R} · Instant — Arcane · Ultimate Masters (UMA)
Times Brought
169
Decks Running
80
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Final zone distribution

44 instances
6.8%
Library
11.4%
Battlefield
50.0%
Graveyard
13.6%
Exile

The "good card" funnel

169 brought · 75 players
Brought to game
169
Ever drawn
40
Reached battlefield
26
Still on board at game end
5
≥ -5.1pp

Players who cast this card win 26% of the time (n=24) , vs 20% when it never left the library (n=100).

Observed gap +5.8pp; 95% confidence interval -5.1pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
4%
T1
12%
T2
19%
T3
19%
T4
8%
T5
27%
T6-9
12%
T10+
Median 4.0 P25 3 · P75 7 · max 13
On curve 15% (3 / 26 cast on T2) Cast same turn as drawn 50%
26 of 100 times cast 26%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.