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Devourer of Destiny card art
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Devourer of Destiny

{5} {C} {C} · Creature — Eldrazi · Modern Horizons 3 (MH3)
Times Brought
173
Decks Running
79
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Devourer of Destiny card

Devourer of Destiny

{5} {C} {C}
Creature — Eldrazi
You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest. When you cast this spell, exile target permanent that's one or more colors.
6 / 6
Modern Horizons 3 (MH3) · Rare · Illustrated by Raph Lomotan

Final zone distribution

46 instances
8.7%
Library
58.7%
Battlefield
10.9%
Graveyard
6.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

200 brought · 79 players
Brought to game
200
Ever drawn
43
Reached battlefield
33
Still on board at game end
27

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.6pp

Players who cast this card win 35% of the time (n=21) , vs 23% when it never left the library (n=96).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.6pp; 95% confidence interval +0.6pp to +22.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=33
15%
T1
0%
T2
3%
T3
3%
T4
21%
T5
52%
T6-9
6%
T10+
Median 6 P25 5 · P75 7 · max 12
On curve 88% (11 / 33 cast on T7) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.