Dimir Aqueduct
11% of Playgroup Live Commander decks in the Dimir color space include Dimir Aqueduct. When drawn, 73% of copies are cast, with a median first-cast turn of 4.
Dimir Aqueduct sits in 11% of tracked Commander decks on Playgroup Live, appearing across 575 of the 5239 distinct decks that have seen live play. That figure reflects a real slice of the Dimir and adjacent meta: the card is a deliberate inclusion in a meaningful share of every blue-black build that shows up at tracked tables.
The draw-to-play rate of 73% tells you that when the Aqueduct reaches a hand, it almost always hits the battlefield before the game closes. Median first cast lands on turn 4, consistent with an early land drop that gets bounced back alongside a fetch or enters-the-battlefield land to generate incremental value. The bounce-a-land downside is clearly not deterring players from slotting it immediately. Data from 503 distinct players means the signal is well-spread, with no single contributor accounting for an outsized share of observations.
Dimir Aqueduct is legal in Commander, Duel Commander, Pauper Commander, Legacy, Modern, Vintage, and Oathbreaker. It is a budget dual land whose enters-tapped clause and bounce cost are real but manageable in the mid-game, making it a reliable color fixer in lower-powered Dimir builds.
- 11% of tracked Commander decks include Dimir Aqueduct
- 73% of drawn copies are cast before the game ends
- T4 median first-cast turn
- 91% battlefield stickiness once it resolves
- 503 distinct players have brought this card to a tracked game, indicating a well-spread dataset
- 26% draw rate, in line with a singleton land in a 100-card deck
First-cast turn
n=211The "good card" funnel
1118 brought · 503 playersOf 1118 Dimir Aqueducts brought to tracked games, 288 were drawn, 211 of those were cast, and the large majority remained on the battlefield at end of game.
Players who cast this card win 28% of the time (n=188) , vs 20% when it never left the library (n=668).
When players drew this card but left it in hand, they won 24% (n=69) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.7pp; 95% confidence interval +1.0pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
335 instancesNearly every tracked Dimir Aqueduct ends the game on the battlefield, a high stickiness figure reflecting that lands are rarely removed once they resolve.
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
41 decks
-
2
Aminatou, Veil Piercer
22 decks
-
3
Wilhelt, the Rotcleaver
18 decks
-
4
Alela, Cunning Conqueror
17 decks
-
5
Satoru Umezawa
15 decks
-
6
The Wandering Minstrel
15 decks
-
7
Gonti, Canny Acquisitor
13 decks
-
8
Phenax, God of Deception
13 decks
-
9
Lord of the Nazgûl
12 decks
-
10
Anowon, the Ruin Thief
11 decks
Captain N'ghathrod heads the list, but the commander distribution spans dozens of distinct Dimir and adjacent strategies, showing the card earns its slot as a general color fixer rather than a build-around piece.