Dimir Aqueduct
11% of Playgroup Live Commander decks in the Dimir color space include Dimir Aqueduct. When drawn, 74% of copies are cast, with a median first-cast turn of 4.0.
Dimir Aqueduct sits in 11% of tracked Commander decks on Playgroup Live, appearing across 333 of the 2972 distinct decks that have seen live play. That figure reflects a real slice of the Dimir and adjacent meta: the card is a deliberate inclusion in a meaningful share of every blue-black build that shows up at tracked tables.
The draw-to-play rate of 74% tells you that when the Aqueduct reaches a hand, it almost always hits the battlefield before the game closes. Median first cast lands on turn 4.0, consistent with an early land drop that gets bounced back alongside a fetch or enters-the-battlefield land to generate incremental value. The bounce-a-land downside is clearly not deterring players from slotting it immediately. Data from 297 distinct players means the signal is well-spread, with no single contributor accounting for an outsized share of observations.
Dimir Aqueduct is legal in Commander, Duel Commander, Pauper Commander, Legacy, Modern, Vintage, and Oathbreaker. It is a budget dual land whose enters-tapped clause and bounce cost are real but manageable in the mid-game, making it a reliable color fixer in lower-powered Dimir builds.
- 11% of tracked Commander decks include Dimir Aqueduct
- 74% of drawn copies are cast before the game ends
- T4.0 median first-cast turn
- 92% battlefield stickiness once it resolves
- 297 distinct players have brought this card to a tracked game, indicating a well-spread dataset
- 27% draw rate, in line with a singleton land in a 100-card deck
First-cast turn
n=118The "good card" funnel
582 brought · 297 playersOf 582 Dimir Aqueducts brought to tracked games, 159 were drawn, 118 of those were cast, and the large majority remained on the battlefield at end of game.
Players who cast this card win 25% of the time (n=112) , vs 21% when it never left the library (n=355).
When players drew this card but left it in hand, they won 21% (n=39) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.3pp; 95% confidence interval -4.2pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
184 instancesNearly every tracked Dimir Aqueduct ends the game on the battlefield, a high stickiness figure reflecting that lands are rarely removed once they resolve.
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
22 decks
-
2
Alela, Cunning Conqueror
12 decks
-
3
Aminatou, Veil Piercer
11 decks
-
4
Wilhelt, the Rotcleaver
10 decks
-
5
Phenax, God of Deception
9 decks
-
6
Satoru Umezawa
9 decks
-
7
Gonti, Canny Acquisitor
8 decks
-
8
Mirko, Obsessive Theorist
8 decks
-
9
Lord of the Nazgûl
7 decks
-
10
The Wandering Minstrel
7 decks
Captain N'ghathrod heads the list, but the commander distribution spans dozens of distinct Dimir and adjacent strategies, showing the card earns its slot as a general color fixer rather than a build-around piece.