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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Orc Pirate Wizard
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Dire Fleet Ravager
1%
Live Inclusion
Times Brought
200
Decks Running
123
Median Cast Turn
6.0
Drawn → Played
63%
Format
First-cast turn
n=30
0%
T1
0%
T2
3%
T3
13%
T4
23%
T5
47%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
40%
(7 / 30 cast on T5)
Cast same turn as drawn
38%
The "good card" funnel
200 brought · 117 playersBrought to game
200
Ever drawn
48
Reached battlefield
30
Still on board at game end
16
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.9pp
Players who cast this card win 27% of the time (n=28) , vs 14% when it never left the library (n=123).
When players drew this card but left it in hand, they won 23% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.8pp; 95% confidence interval -4.9pp to +30.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
53 instances3.8%
Library
30.2%
Battlefield
26.4%
Graveyard
13.2%
Exile
Commanders that played this card
in tracked games-
1
Admiral Brass, Unsinkable
27 decks
-
2
Olivia, Opulent Outlaw
18 decks
-
3
Nalia de'Arnise
15 decks
-
4
Indominus Rex, Alpha
8 decks
-
5
Edward Kenway
5 decks
-
6
Inalla, Archmage Ritualist
5 decks
-
7
Admiral Beckett Brass
4 decks
-
8
Blim, Comedic Genius
4 decks
-
9
Rakdos, Lord of Riots
3 decks
-
10
Zurgo Helmsmasher
3 decks
Card text
Dire Fleet Ravager
Creature — Orc Pirate Wizard
Menace, deathtouch
When this creature enters, each player loses a third of their life, rounded up.
4 / 4
Outlaws of Thunder Junction Commander (OTC)
·
Mythic
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Illustrated by Bram Sels
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.