auto_awesome
#13 in Gruul Commander Staples
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Sorcery
·
Innistrad: Midnight Hunt (MID)
Card Preview
Dire-Strain Rampage
0%
Decklist Inclusion
Times Brought
92
Decks Running
47
In Decks
196
Decklist Inclusion
0%
Format
Card text
Dire-Strain Rampage
Sorcery
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flashback 


Innistrad: Midnight Hunt (MID)
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Rare
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Illustrated by Darek Zabrocki
Final zone distribution
28 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
19 decks
-
2
Pako, Arcane Retriever
11 decks
-
3
Toph, Hardheaded Teacher
2 decks
-
4
Anara, Wolvid Familiar
1 decks
-
5
Bruce Banner // The Incredible Hulk
1 decks
-
6
Flubs, the Fool
1 decks
-
7
Haldan, Avid Arcanist
1 decks
-
8
Kibo, Uktabi Prince
1 decks
-
9
Maarika, Brutal Gladiator
1 decks
-
10
Maelstrom Wanderer
1 decks
The "good card" funnel
92 brought · 46 playersBrought to game
92
Ever drawn
25
Reached battlefield
15
Still on board at game end
1
≥ -18.7pp
Players who cast this card win 30% of the time (n=15) , vs 24% when it never left the library (n=53).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -18.7pp to +30.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.