Card Preview
Disallow
Times Brought
192
Decks Running
100
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Disallow
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Aether Revolt (AER)
·
Rare
·
Illustrated by Min Yum
Final zone distribution
52 instances3.8%
Battlefield
55.8%
Graveyard
3.8%
Exile
36.5%
Hand
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
22 decks
-
2
Saheeli, Radiant Creator
8 decks
-
3
Baral, Chief of Compliance
4 decks
-
4
Eluge, the Shoreless Sea
4 decks
-
5
Bruvac the Grandiloquent
3 decks
-
6
Oloro, Ageless Ascetic
3 decks
-
7
Pia Nalaar, Chief Mechanic
3 decks
-
8
Bruna, Light of Alabaster
2 decks
-
9
Esika, God of the Tree // The Prismatic Bridge
2 decks
-
10
Adrix and Nev, Twincasters
1 decks
The "good card" funnel
192 brought · 95 playersBrought to game
192
Ever drawn
48
Reached battlefield
23
Still on board at game end
2
≥ -5.1pp
Players who cast this card win 32% of the time (n=19) , vs 25% when it never left the library (n=118).
When players drew this card but left it in hand, they won 29% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.8pp; 95% confidence interval -5.1pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
0%
T2
0%
T3
17%
T4
4%
T5
52%
T6-9
26%
T10+
Median
8
P25
6
· P75
10
· max
16
On curve
0%
(0 / 23 cast on T3)
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.