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Part of Duskmourn: House of Horror
·
Sorcery
·
Duskmourn: House of Horror Commander (DSC)
Live Play Data
Disorienting Choice
0%
Live Inclusion
Times Brought
140
Decks Running
66
Median Cast Turn
6.0
Drawn → Played
54%
Format
First-cast turn
n=20
0%
T1
0%
T2
10%
T3
15%
T4
10%
T5
65%
T6-9
0%
T10+
Median
6.0
P25
5
· P75
7
· max
9
On curve
25%
(3 / 20 cast on T4)
The "good card" funnel
140 brought · 61 playersBrought to game
140
Ever drawn
37
Reached battlefield
20
Still on board at game end
1
≥ -15.7pp
Players who cast this card win 38% of the time (n=19) , vs 31% when it never left the library (n=82).
When players drew this card but left it in hand, they won 23% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval -15.7pp to +29.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
49 instances2.0%
Battlefield
53.1%
Graveyard
8.2%
Exile
36.7%
Hand
Commanders that played this card
in tracked games-
1
Zimone, Mystery Unraveler
20 decks
-
2
Hearthhull, the Worldseed
5 decks
-
3
Nine-Fingers Keene
3 decks
-
4
Omega, Heartless Evolution
3 decks
-
5
Omo, Queen of Vesuva
3 decks
-
6
The Wandering Minstrel
3 decks
-
7
Aesi, Tyrant of Gyre Strait
2 decks
-
8
Child of Alara
2 decks
-
9
Flubs, the Fool
2 decks
-
10
Teval, the Balanced Scale
2 decks
Card text
Disorienting Choice
Sorcery
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Duskmourn: House of Horror Commander (DSC)
·
Rare
·
Illustrated by Mirko Failoni
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.