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Disrupt Decorum card art
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Disrupt Decorum

{2} {R} {R} · Sorcery · Murders at Karlov Manor Commander (MKC)
2%
Decklist Inclusion
Times Brought
530
Decks Running
316
In Decks
1942
Decklist Inclusion
2%
Format
Card text
Disrupt Decorum card

Disrupt Decorum

{2} {R} {R}
Sorcery
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Murders at Karlov Manor Commander (MKC) · Rare · Illustrated by Sidharth Chaturvedi

Final zone distribution

147 instances
2.0%
Library
5.4%
Battlefield
57.1%
Graveyard
10.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

530 brought · 274 players
Brought to game
530
Ever drawn
130
Reached battlefield
77
Still on board at game end
8
≥ -13.8pp

Players who cast this card win 18% of the time (n=72) , vs 23% when it never left the library (n=344).

When players drew this card but left it in hand, they won 26% (n=48) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -4.3pp; 95% confidence interval -13.8pp to +5.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=77
0%
T1
0%
T2
1%
T3
5%
T4
12%
T5
64%
T6-9
18%
T10+
Median 8 P25 6 · P75 9 · max 17
On curve 6% (4 / 77 cast on T4) Cast same turn as drawn 31%
77 of 100 times cast 77%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.