Live Play Data
Divine Reckoning
1%
Live Inclusion
Times Brought
252
Decks Running
102
Median Cast Turn
7.0
Drawn → Played
52%
Format
First-cast turn
n=28
0%
T1
0%
T2
7%
T3
0%
T4
4%
T5
71%
T6-9
18%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
7%
(0 / 28 cast on T4)
Cast same turn as drawn
39%
The "good card" funnel
252 brought · 98 playersBrought to game
252
Ever drawn
54
Reached battlefield
28
Still on board at game end
6
≥ -10.4pp
Players who cast this card win 31% of the time (n=27) , vs 23% when it never left the library (n=174).
When players drew this card but left it in hand, they won 26% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.6pp; 95% confidence interval -10.4pp to +25.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances4.8%
Library
9.5%
Battlefield
42.9%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Arahbo, Roar of the World
12 decks
-
2
Uril, the Miststalker
5 decks
-
3
Y'shtola, Night's Blessed
5 decks
-
4
Bruna, Light of Alabaster
4 decks
-
5
Light-Paws, Emperor's Voice
4 decks
-
6
Captain America, First Avenger
3 decks
-
7
Narset, Enlightened Master
3 decks
-
8
Zur the Enchanter
3 decks
-
9
Adelbert Steiner
2 decks
-
10
Anti-Venom, Horrifying Healer
2 decks
Card text
Divine Reckoning
Sorcery
Each player chooses a creature they control. Destroy the rest.
Flashback 

(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Commander 2019 (C19)
·
Rare
·
Illustrated by Greg Staples
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.