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Part of Reality Fracture
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Creature — Dwarf Wizard // Sorcery
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Reality Fracture (FRA)
Live Play Data
Diviner of Victory // Unwind History
0%
Live Inclusion
Times Brought
176
Decks Running
89
Median Cast Turn
6
Drawn → Played
73%
Format
First-cast turn
n=37
11%
T1
16%
T2
11%
T3
5%
T4
5%
T5
35%
T6-9
16%
T10+
Median
6
P25
2
· P75
7
· max
12
On curve
11%
(4 / 37 cast on T1)
Cast same turn as drawn
44%
The "good card" funnel
176 brought · 87 playersBrought to game
176
Ever drawn
51
Reached battlefield
37
Still on board at game end
15
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.7pp
Players who cast this card win 25% of the time (n=36) , vs 20% when it never left the library (n=111).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -9.7pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances26.8%
Battlefield
42.9%
Graveyard
7.1%
Exile
23.2%
Hand
Commanders that played this card
in tracked games-
1
Codie, Ravenous Codex
45 decks
-
2
Denzilore Fatehold
35 decks
-
3
Codie, Vociferous Codex
1 decks
-
4
Eshki Dragonclaw
1 decks
-
5
Fblthp, Impossibly Lost
1 decks
-
6
Galadriel of Lothlórien
1 decks
-
7
Mirko, Obsessive Theorist
1 decks
-
8
Prismari, the Inspiration
1 decks
-
9
Uldaros Theorix
1 decks
-
10
Vraska, Soul of Stone
1 decks
Card text
Diviner of Victory
Creature — Dwarf Wizard
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Whenever you scry or surveil, this creature gets +1/+1 until end of turn.
1 / 1
Unwind History
Sorcery
Return target creature an opponent controls with mana value 3 or less to its owner's hand. Surveil 1.
Reality Fracture (FRA)
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Rare
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Illustrated by Justyna Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.