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Part of Marvel Super Heroes
·
Legendary Creature — Human Sorcerer Villain
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Doctor Doom, Unrivaled
0%
Live Inclusion
Times Brought
179
Decks Running
90
Median Cast Turn
6
Drawn → Played
72%
Format
First-cast turn
n=55
0%
T1
5%
T2
15%
T3
13%
T4
15%
T5
40%
T6-9
13%
T10+
Median
6
P25
4
· P75
8
· max
14
On curve
33%
(7 / 55 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
182 brought · 83 playersBrought to game
182
Ever drawn
47
Reached battlefield
34
Still on board at game end
17
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.1pp
Players who cast this card win 26% of the time (n=31) , vs 24% when it never left the library (n=95).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.6pp; 95% confidence interval -15.1pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances1.7%
Library
28.8%
Battlefield
28.8%
Graveyard
16.9%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
14 decks
-
2
Niv-Mizzet, Ghost Counsel
14 decks
-
3
K'rrik, Son of Yawgmoth
8 decks
-
4
Baron Helmut Zemo
4 decks
-
5
The Beamtown Bullies
4 decks
-
6
The Master of Lake-town
4 decks
-
7
Doctor Doom
2 decks
-
8
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
2 decks
-
9
Gwenom, Remorseless
2 decks
-
10
Kang, Temporal Tyrant
2 decks
Card text
Doctor Doom, Unrivaled
Legendary Creature — Human Sorcerer Villain
Lifelink
: You draw a card and lose 1 life. Then if your library has no cards in it, you win the game. (You win even if you have 0 life or didn't draw a card.)
4 / 4
Marvel Super Heroes Commander (MSC)
·
Mythic
·
Illustrated by Vilhelmas Banys
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.