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Part of Marvel Super Heroes
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Legendary Creature — Human Sorcerer Villain
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Marvel Super Heroes Commander (MSC)
Live Play Data
Doctor Doom, Unrivaled
0%
Live Inclusion
Times Brought
115
Decks Running
55
Median Cast Turn
6
Drawn → Played
75%
Format
First-cast turn
n=37
0%
T1
5%
T2
14%
T3
19%
T4
11%
T5
43%
T6-9
8%
T10+
Median
6
P25
4
· P75
7
· max
13
On curve
38%
(7 / 37 cast on T4)
The "good card" funnel
118 brought · 50 playersBrought to game
118
Ever drawn
28
Reached battlefield
21
Still on board at game end
8
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -24.8pp
Players who cast this card win 14% of the time (n=19) , vs 21% when it never left the library (n=65).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.7pp; 95% confidence interval -24.8pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances2.9%
Library
22.9%
Battlefield
34.3%
Graveyard
17.1%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
10 decks
-
2
K'rrik, Son of Yawgmoth
5 decks
-
3
Baron Helmut Zemo
3 decks
-
4
The Beamtown Bullies
3 decks
-
5
The Master of Lake-town
3 decks
-
6
Kang, Temporal Tyrant
2 decks
-
7
Taskmaster, Mercenary Mimic
2 decks
-
8
The Ancient One
2 decks
-
9
Asmodeus the Archfiend
1 decks
-
10
Child of Alara
1 decks
Card text
Doctor Doom, Unrivaled
Legendary Creature — Human Sorcerer Villain
Lifelink
: You draw a card and lose 1 life. Then if your library has no cards in it, you win the game. (You win even if you have 0 life or didn't draw a card.)
4 / 4
Marvel Super Heroes Commander (MSC)
·
Mythic
·
Illustrated by Vilhelmas Banys
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.