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Part of Marvel Super Heroes
·
Enchantment — Plan
·
Marvel Super Heroes (MSH)
Live Play Data
Doom Reigns Supreme
1%
Live Inclusion
Times Brought
224
Decks Running
99
Median Cast Turn
5
Drawn → Played
73%
Format
First-cast turn
n=43
9%
T1
19%
T2
14%
T3
7%
T4
14%
T5
35%
T6-9
2%
T10+
Median
5
P25
2
· P75
7
· max
10
On curve
28%
(8 / 43 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
224 brought · 91 playersBrought to game
224
Ever drawn
59
Reached battlefield
43
Still on board at game end
21
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.9pp
Players who cast this card win 16% of the time (n=40) , vs 16% when it never left the library (n=126).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.1pp; 95% confidence interval -11.9pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
71 instances29.6%
Battlefield
53.5%
Graveyard
2.8%
Exile
14.1%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
38 decks
-
2
Thanos, the Mad Titan
17 decks
-
3
Norman Osborn // Green Goblin
8 decks
-
4
Doctor Doom
7 decks
-
5
Loki, the Deceiver
6 decks
-
6
Doctor Octopus, Master Planner
4 decks
-
7
Kang, Temporal Tyrant
2 decks
-
8
Madame Hydra
2 decks
-
9
Ultron, Unlimited
2 decks
-
10
Ares, God of War
1 decks
Card text
Doom Reigns Supreme
Enchantment — Plan
Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Alexander Gering
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.