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Doom Reigns Supreme card art
Live Play Data

Doom Reigns Supreme

{1} {B} · Enchantment — Plan · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
322
Decks Running
134
Median Cast Turn
5
Drawn → Played
73%
Format

First-cast turn

n=61
10%
T1
15%
T2
15%
T3
7%
T4
16%
T5
36%
T6-9
2%
T10+
Median 5 P25 3 · P75 7 · max 10
On curve 25% (9 / 61 cast on T2) Cast same turn as drawn 43%

The "good card" funnel

322 brought · 120 players
Brought to game
322
Ever drawn
83
Reached battlefield
61
Still on board at game end
34

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.3pp

Players who cast this card win 15% of the time (n=54) , vs 18% when it never left the library (n=183).

When players drew this card but left it in hand, they won 30% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.1pp; 95% confidence interval -13.3pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

97 instances
35.1%
Battlefield
46.4%
Graveyard
4.1%
Exile
14.4%
Hand

Commanders that played this card

in tracked games
Card text
Doom Reigns Supreme card

Doom Reigns Supreme

{1} {B}
Enchantment — Plan
Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
Marvel Super Heroes (MSH) · Rare · Illustrated by Alexander Gering

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.