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Part of Marvel Super Heroes
·
Enchantment — Plan
·
Marvel Super Heroes (MSH)
Card Preview
Doom Reigns Supreme
0%
Decklist Inclusion
Times Brought
126
Decks Running
57
In Decks
250
Decklist Inclusion
0%
Format
Card text
Doom Reigns Supreme
Enchantment — Plan
Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Alexander Gering
Final zone distribution
42 instances28.6%
Battlefield
57.1%
Graveyard
4.8%
Exile
9.5%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
19 decks
-
2
Thanos, the Mad Titan
12 decks
-
3
Doctor Doom
6 decks
-
4
Loki, the Deceiver
5 decks
-
5
Madame Hydra
2 decks
-
6
Baron Helmut Zemo
1 decks
-
7
Black Cat, Cunning Thief
1 decks
-
8
Bullseye, Death Dealer
1 decks
-
9
Circu, Dimir Lobotomist
1 decks
-
10
Citizen V, Helmut Zemo
1 decks
The "good card" funnel
126 brought · 52 playersBrought to game
126
Ever drawn
33
Reached battlefield
24
Still on board at game end
12
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.3pp
Players who cast this card win 23% of the time (n=21) , vs 21% when it never left the library (n=67).
Observed gap +1.2pp; 95% confidence interval -17.3pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
0%
T1
17%
T2
8%
T3
8%
T4
17%
T5
46%
T6-9
4%
T10+
Median
5.5
P25
4
· P75
7
· max
10
On curve
17%
(4 / 24 cast on T2)
Cast same turn as drawn
46%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.