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Part of Marvel Super Heroes
·
Artifact Creature — Robot Villain
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Doombot Harbinger
0%
Live Inclusion
Times Brought
112
Decks Running
47
Median Cast Turn
6.5
Drawn → Played
80%
Format
First-cast turn
n=20
0%
T1
0%
T2
5%
T3
20%
T4
5%
T5
50%
T6-9
20%
T10+
Median
6.5
P25
5
· P75
9
· max
12
On curve
5%
(1 / 20 cast on T3)
The "good card" funnel
112 brought · 38 playersBrought to game
112
Ever drawn
25
Reached battlefield
20
Still on board at game end
4
Once cast, 20% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.2pp
Players who cast this card win 25% of the time (n=20) , vs 21% when it never left the library (n=69).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -16.2pp to +23.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances10.0%
Battlefield
22.5%
Graveyard
57.5%
Exile
10.0%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom
10 decks
-
2
Ultron the Annihilator
9 decks
-
3
Doctor Doom, King of Latveria
6 decks
-
4
Doctor Doom, Unrivaled
4 decks
-
5
Exdeath, Void Warlock // Neo Exdeath, Dimension's End
4 decks
-
6
Imotekh the Stormlord
3 decks
-
7
Baron Helmut Zemo
1 decks
-
8
Bartolomé del Presidio
1 decks
-
9
Bladewing, Deathless Tyrant
1 decks
-
10
Grusilda, Monster Masher
1 decks
Card text
Doombot Harbinger
Artifact Creature — Robot Villain
Flying
When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
When this creature dies, you may exile this card. When you do, return target creature card from your graveyard to your hand.
2 / 1
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Myles Wohl
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.