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Part of The Lost Caverns of Ixalan
·
Instant
·
The Lost Caverns of Ixalan (LCI)
Live Play Data
Dreadmaw's Ire
0%
Live Inclusion
Times Brought
247
Decks Running
120
Median Cast Turn
6
Drawn → Played
67%
Format
First-cast turn
n=37
3%
T1
0%
T2
5%
T3
11%
T4
11%
T5
57%
T6-9
14%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
3%
(1 / 37 cast on T1)
Cast same turn as drawn
42%
The "good card" funnel
247 brought · 115 playersBrought to game
247
Ever drawn
55
Reached battlefield
37
Still on board at game end
7
≥ -3.5pp
Players who cast this card win 36% of the time (n=33) , vs 23% when it never left the library (n=165).
When players drew this card but left it in hand, they won 16% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.6pp; 95% confidence interval -3.5pp to +28.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances3.2%
Library
11.1%
Battlefield
46.0%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Feather, the Redeemed
18 decks
-
2
Vincent, Vengeful Atoner
18 decks
-
3
Fire Lord Azula
11 decks
-
4
Zada, Hedron Grinder
7 decks
-
5
Ant-Man, Elusive Avenger
4 decks
-
6
Gishath, Sun's Avatar
4 decks
-
7
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
4 decks
-
8
Kalamax, the Stormsire
3 decks
-
9
Alexios, Deimos of Kosmos
2 decks
-
10
Bria, Riptide Rogue
2 decks
Card text
Dreadmaw's Ire
Instant
Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
The Lost Caverns of Ixalan (LCI)
·
Uncommon
·
Illustrated by Crystal Sully
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.