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Part of The Lost Caverns of Ixalan
·
Instant
·
The Lost Caverns of Ixalan (LCI)
Live Play Data
Dreadmaw's Ire
0%
Live Inclusion
Times Brought
200
Decks Running
101
Median Cast Turn
6
Drawn → Played
69%
Format
First-cast turn
n=33
3%
T1
0%
T2
6%
T3
12%
T4
12%
T5
52%
T6-9
15%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
3%
(1 / 33 cast on T1)
Cast same turn as drawn
47%
The "good card" funnel
200 brought · 98 playersBrought to game
200
Ever drawn
48
Reached battlefield
33
Still on board at game end
7
≥ -4.6pp
Players who cast this card win 34% of the time (n=30) , vs 22% when it never left the library (n=128).
When players drew this card but left it in hand, they won 13% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.2pp; 95% confidence interval -4.6pp to +29.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances3.6%
Library
12.7%
Battlefield
45.5%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Feather, the Redeemed
16 decks
-
2
Vincent, Vengeful Atoner
15 decks
-
3
Fire Lord Azula
10 decks
-
4
Zada, Hedron Grinder
7 decks
-
5
Gishath, Sun's Avatar
4 decks
-
6
Ant-Man, Elusive Avenger
3 decks
-
7
Kalamax, the Stormsire
3 decks
-
8
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
3 decks
-
9
Alexios, Deimos of Kosmos
2 decks
-
10
Bria, Riptide Rogue
2 decks
Card text
Dreadmaw's Ire
Instant
Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
The Lost Caverns of Ixalan (LCI)
·
Uncommon
·
Illustrated by Crystal Sully
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.