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Part of Teenage Mutant Ninja Turtles
·
Creature — Beaver Nightmare
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Dream Beavers
0%
Live Inclusion
Times Brought
122
Decks Running
41
Median Cast Turn
6
Drawn → Played
91%
Format
First-cast turn
n=31
16%
T1
10%
T2
6%
T3
13%
T4
3%
T5
42%
T6-9
10%
T10+
Median
6
P25
2
· P75
7
· max
12
On curve
16%
(5 / 31 cast on T1)
Cast same turn as drawn
66%
The "good card" funnel
122 brought · 36 playersBrought to game
122
Ever drawn
34
Reached battlefield
31
Still on board at game end
11
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -23.5pp
Players who cast this card win 7% of the time (n=29) , vs 18% when it never left the library (n=80).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -11.2pp; 95% confidence interval -23.5pp to +1.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances31.4%
Battlefield
34.3%
Graveyard
22.9%
Exile
11.4%
Hand
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
11 decks
-
2
Dark Leo & Shredder
4 decks
-
3
Athreos, God of Passage
3 decks
-
4
Gix, Yawgmoth Praetor
3 decks
-
5
Shirei, Shizo's Caretaker
3 decks
-
6
Belbe, Corrupted Observer
2 decks
-
7
Leonardo, the Balance
2 decks
-
8
Blech, Loafing Pest
1 decks
-
9
Dina, Soul Steeper
1 decks
-
10
Elas il-Kor, Sadistic Pilgrim
1 decks
Card text
Dream Beavers
Creature — Beaver Nightmare
Flying
When this creature enters, each opponent loses 1 life and you gain 1 life. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
1 / 1
Teenage Mutant Ninja Turtles (TMT)
·
Uncommon
·
Illustrated by Alix Branwyn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.