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Part of Duskmourn: House of Horror
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Creature — Nightmare Sphinx
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Dream Eater
0%
Live Inclusion
Times Brought
113
Decks Running
43
Median Cast Turn
8
Drawn → Played
82%
Format
First-cast turn
n=23
0%
T1
0%
T2
4%
T3
4%
T4
9%
T5
57%
T6-9
26%
T10+
Median
8
P25
6
· P75
10
· max
15
On curve
39%
(5 / 23 cast on T6)
Cast same turn as drawn
15%
The "good card" funnel
113 brought · 40 playersBrought to game
113
Ever drawn
28
Reached battlefield
23
Still on board at game end
11
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -26.1pp
Players who cast this card win 17% of the time (n=19) , vs 25% when it never left the library (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -7.9pp; 95% confidence interval -26.1pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
31 instances35.5%
Battlefield
35.5%
Graveyard
12.9%
Exile
16.1%
Hand
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
14 decks
-
2
Mirko, Obsessive Theorist
12 decks
-
3
Fire Lord Azula
2 decks
-
4
Umbris, Fear Manifest
2 decks
-
5
Araumi of the Dead Tide
1 decks
-
6
Atemsis, All-Seeing
1 decks
-
7
Cynette, Jelly Drover
1 decks
-
8
Denzilore Fatehold
1 decks
-
9
Empress Galina
1 decks
-
10
Gran-Gran
1 decks
Card text
Dream Eater
Creature — Nightmare Sphinx
Flash
Flying
When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
4 / 3
Duskmourn: House of Horror Commander (DSC)
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Mythic
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Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.