Live Play Data
Dregscape Sliver
0%
Live Inclusion
Times Brought
176
Decks Running
85
Median Cast Turn
5
Drawn → Played
70%
Format
First-cast turn
n=33
3%
T1
12%
T2
12%
T3
9%
T4
15%
T5
39%
T6-9
9%
T10+
Median
5
P25
3
· P75
8
· max
14
On curve
15%
(4 / 33 cast on T2)
Cast same turn as drawn
37%
The "good card" funnel
176 brought · 79 playersBrought to game
176
Ever drawn
47
Reached battlefield
33
Still on board at game end
18
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.7pp
Players who cast this card win 33% of the time (n=26) , vs 27% when it never left the library (n=107).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -11.7pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances3.9%
Library
35.3%
Battlefield
27.5%
Graveyard
11.8%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
44 decks
-
2
Sliver Overlord
21 decks
-
3
Morophon, the Boundless
10 decks
-
4
Sliver Hivelord
6 decks
-
5
Sliver Queen
2 decks
-
6
Sliver Gravemother
1 decks
-
7
Sliver Legion
1 decks
Card text
Dregscape Sliver
Creature — Sliver
Each Sliver creature card in your graveyard has unearth
.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2 / 2
Modern Horizons (MH1)
·
Uncommon
·
Illustrated by Zack Stella
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.