Dregscape Sliver card art
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Dregscape Sliver

{1} {B} · Creature — Sliver · Modern Horizons (MH1)
Times Brought
177
Decks Running
97
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Dregscape Sliver card

Dregscape Sliver

{1} {B}
Creature — Sliver
Each Sliver creature card in your graveyard has unearth {2}. Unearth {2} ({2}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2 / 2
Modern Horizons (MH1) · Uncommon · Illustrated by Zack Stella

Final zone distribution

44 instances
4.5%
Library
47.7%
Battlefield
6.8%
Graveyard
4.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

177 brought · 94 players
Brought to game
177
Ever drawn
41
Reached battlefield
25
Still on board at game end
21

Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.5pp

Players who cast this card win 32% of the time (n=25) , vs 22% when it never left the library (n=121).

When players drew this card but left it in hand, they won 31% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.1pp; 95% confidence interval -0.5pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
0%
T1
0%
T2
4%
T3
12%
T4
12%
T5
56%
T6-9
16%
T10+
Median 7 P25 5 · P75 9 · max 13
On curve 0% (0 / 25 cast on T2)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.