Live Play Data
Drift of Phantasms
1%
Live Inclusion
Times Brought
454
Decks Running
230
Median Cast Turn
6.0
Drawn → Played
65%
Format
First-cast turn
n=68
0%
T1
3%
T2
13%
T3
10%
T4
15%
T5
41%
T6-9
18%
T10+
Median
6.0
P25
4
· P75
9
· max
15
On curve
16%
(9 / 68 cast on T3)
Cast same turn as drawn
40%
The "good card" funnel
454 brought · 207 playersBrought to game
454
Ever drawn
105
Reached battlefield
68
Still on board at game end
17
Once cast, 25% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.9pp
Players who cast this card win 29% of the time (n=61) , vs 21% when it never left the library (n=291).
When players drew this card but left it in hand, they won 26% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval -2.9pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
117 instances3.4%
Library
14.5%
Battlefield
53.8%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Arcades, the Strategist
49 decks
-
2
Kinnan, Bonder Prodigy
32 decks
-
3
Vivi Ornitier
15 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
9 decks
-
5
Whtz, the Bibliophile
7 decks
-
6
Malcolm, Keen-Eyed Navigator
6 decks
-
7
Urza, Lord High Artificer
5 decks
-
8
Bruce Banner // The Incredible Hulk
4 decks
-
9
Fire Lord Azula
3 decks
-
10
Ghyrson Starn, Kelermorph
3 decks
Card text
Drift of Phantasms
Creature — Spirit
Defender (This creature can't attack.)
Flying
Transmute 

(

, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
0 / 5
Ravnica Remastered (RVR)
·
Common
·
Illustrated by Michael Phillippi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.