Drift of Phantasms card art
Live Play Data

Drift of Phantasms

{2} {U} · Creature — Spirit · Ravnica Remastered (RVR)
1%
Live Inclusion
Times Brought
311
Decks Running
175
Median Cast Turn
6.5
Drawn → Played
66%
Format

First-cast turn

n=42
0%
T1
0%
T2
12%
T3
10%
T4
19%
T5
38%
T6-9
21%
T10+
Median 6.5 P25 5 · P75 9 · max 13
On curve 12% (5 / 42 cast on T3) Cast same turn as drawn 42%

The "good card" funnel

311 brought · 164 players
Brought to game
311
Ever drawn
64
Reached battlefield
42
Still on board at game end
13

Once cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.1pp

Players who cast this card win 29% of the time (n=37) , vs 22% when it never left the library (n=201).

When players drew this card but left it in hand, they won 21% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.0pp; 95% confidence interval -7.1pp to +21.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

74 instances
2.7%
Library
17.6%
Battlefield
51.4%
Graveyard
9.5%
Exile

Commanders that played this card

in tracked games
Card text
Drift of Phantasms card

Drift of Phantasms

{2} {U}
Creature — Spirit
Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
0 / 5
Ravnica Remastered (RVR) · Common · Illustrated by Michael Phillippi

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.