Live Play Data
Drift of Phantasms
1%
Live Inclusion
Times Brought
155
Decks Running
94
Median Cast Turn
6
Drawn → Played
70%
Format
First-cast turn
n=21
0%
T1
0%
T2
10%
T3
14%
T4
19%
T5
33%
T6-9
24%
T10+
Median
6
P25
5
· P75
9
· max
13
On curve
10%
(2 / 21 cast on T3)
The "good card" funnel
155 brought · 90 playersBrought to game
155
Ever drawn
30
Reached battlefield
21
Still on board at game end
9
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.0pp
Players who cast this card win 36% of the time (n=20) , vs 19% when it never left the library (n=103).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.6pp; 95% confidence interval -2.0pp to +37.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances25.7%
Battlefield
51.4%
Graveyard
8.6%
Exile
14.3%
Hand
Commanders that played this card
in tracked games-
1
Arcades, the Strategist
15 decks
-
2
Kinnan, Bonder Prodigy
13 decks
-
3
Vivi Ornitier
5 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
4 decks
-
5
Urza, Lord High Artificer
3 decks
-
6
Bruce Banner // The Incredible Hulk
2 decks
-
7
Mysterio, Master of Illusion
2 decks
-
8
Neerdiv, Devious Diver
2 decks
-
9
Niv-Mizzet, Parun
2 decks
-
10
The Sixth Doctor
2 decks
Card text
Drift of Phantasms
Creature — Spirit
Defender (This creature can't attack.)
Flying
Transmute 

(

, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
0 / 5
Ravnica Remastered (RVR)
·
Common
·
Illustrated by Michael Phillippi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.