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Part of Modern Horizons 3
·
Instant
·
Midnight Hunt Commander (MIC)
Live Play Data
Drown in Dreams
2%
Live Inclusion
Times Brought
266
Decks Running
162
Median Cast Turn
6
Drawn → Played
41%
Format
First-cast turn
n=25
0%
T1
0%
T2
0%
T3
8%
T4
12%
T5
56%
T6-9
24%
T10+
Median
6
P25
6
· P75
9
· max
13
Cast same turn as drawn
32%
The "good card" funnel
266 brought · 155 playersBrought to game
266
Ever drawn
61
Reached battlefield
25
Still on board at game end
3
≥ -2.1pp
Players who cast this card win 40% of the time (n=25) , vs 23% when it never left the library (n=162).
When players drew this card but left it in hand, they won 39% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.2pp; 95% confidence interval -2.1pp to +36.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances2.9%
Library
4.4%
Battlefield
39.7%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
32 decks
-
2
Omo, Queen of Vesuva
16 decks
-
3
Captain N'ghathrod
15 decks
-
4
The Mindskinner
10 decks
-
5
Wilhelt, the Rotcleaver
7 decks
-
6
Go-Shintai of Life's Origin
5 decks
-
7
Magus Lucea Kane
5 decks
-
8
The Emperor of Palamecia // The Lord Master of Hell
5 decks
-
9
The Wise Mothman
5 decks
-
10
Umbris, Fear Manifest
5 decks
Card text
Drown in Dreams
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player draws X cards.
• Target player mills twice X cards.
Midnight Hunt Commander (MIC)
·
Rare
·
Illustrated by Olena Richards
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.