Live Play Data
Drown in Ichor
1%
Live Inclusion
Times Brought
378
Decks Running
198
Median Cast Turn
7
Drawn → Played
46%
Format
First-cast turn
n=41
2%
T1
2%
T2
5%
T3
5%
T4
15%
T5
61%
T6-9
10%
T10+
Median
7
P25
5
· P75
8
· max
11
On curve
5%
(1 / 41 cast on T2)
Cast same turn as drawn
23%
The "good card" funnel
379 brought · 189 playersBrought to game
379
Ever drawn
90
Reached battlefield
41
Still on board at game end
2
≥ +1.4pp
Players who cast this card win 37% of the time (n=41) , vs 20% when it never left the library (n=257).
When players drew this card but left it in hand, they won 14% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.7pp; 95% confidence interval +1.4pp to +32.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances4.2%
Library
2.1%
Battlefield
54.7%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
40 decks
-
2
The Serpent Society
16 decks
-
3
Karumonix, the Rat King
10 decks
-
4
Massacre Girl, Known Killer
8 decks
-
5
Auntie Ool, Cursewretch
7 decks
-
6
High Perfect Morcant
7 decks
-
7
Ixhel, Scion of Atraxa
7 decks
-
8
Toxrill, the Corrosive
7 decks
-
9
Volrath, the Shapestealer
6 decks
-
10
Hapatra, Vizier of Poisons
5 decks
Card text
Drown in Ichor
Sorcery
Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Phyrexia: All Will Be One (ONE)
·
Uncommon
·
Illustrated by Tiffany Turrill
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.