Live Play Data
Drown in Ichor
1%
Live Inclusion
Times Brought
203
Decks Running
111
Median Cast Turn
6.0
Drawn → Played
53%
Format
First-cast turn
n=26
4%
T1
4%
T2
8%
T3
4%
T4
23%
T5
50%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
8
· max
11
On curve
8%
(1 / 26 cast on T2)
Cast same turn as drawn
31%
The "good card" funnel
204 brought · 108 playersBrought to game
204
Ever drawn
49
Reached battlefield
26
Still on board at game end
1
≥ -9.6pp
Players who cast this card win 32% of the time (n=23) , vs 22% when it never left the library (n=132).
When players drew this card but left it in hand, they won 9% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.7pp; 95% confidence interval -9.6pp to +29.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances4.0%
Library
2.0%
Battlefield
60.0%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
27 decks
-
2
The Serpent Society
9 decks
-
3
Karumonix, the Rat King
6 decks
-
4
Massacre Girl, Known Killer
5 decks
-
5
Auntie Ool, Cursewretch
4 decks
-
6
Hapatra, Vizier of Poisons
4 decks
-
7
Ixhel, Scion of Atraxa
4 decks
-
8
Minthara, Merciless Soul
4 decks
-
9
Agent Frank Horrigan
3 decks
-
10
High Perfect Morcant
3 decks
Card text
Drown in Ichor
Sorcery
Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Phyrexia: All Will Be One (ONE)
·
Uncommon
·
Illustrated by Tiffany Turrill
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.