Card Preview
Drown in Ichor
Times Brought
661
Decks Running
314
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Drown in Ichor
Sorcery
Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Phyrexia: All Will Be One (ONE)
·
Uncommon
·
Illustrated by Tiffany Turrill
Final zone distribution
136 instances3.7%
Library
5.9%
Battlefield
58.8%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
57 decks
-
2
Karumonix, the Rat King
26 decks
-
3
Toxrill, the Corrosive
17 decks
-
4
Ingris Stingerquill
13 decks
-
5
Ixhel, Scion of Atraxa
13 decks
-
6
High Perfect Morcant
12 decks
-
7
Skithiryx, the Blight Dragon
11 decks
-
8
Brimaz, Blight of Oreskos
10 decks
-
9
The Serpent Society
9 decks
-
10
Massacre Girl, Known Killer
8 decks
The "good card" funnel
663 brought · 290 playersBrought to game
663
Ever drawn
125
Reached battlefield
85
Still on board at game end
8
≥ -4.0pp
Players who cast this card win 28% of the time (n=67) , vs 26% when it never left the library (n=373).
When players drew this card but left it in hand, they won 34% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval -4.0pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=85
0%
T1
0%
T2
7%
T3
13%
T4
11%
T5
58%
T6-9
12%
T10+
Median
7
P25
5
· P75
9
· max
17
On curve
0%
(0 / 85 cast on T2)
Cast same turn as drawn
24%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.