Card Preview
Drown in Ichor
Times Brought
319
Decks Running
157
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Drown in Ichor
Sorcery
Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Phyrexia: All Will Be One (ONE)
·
Uncommon
·
Illustrated by Tiffany Turrill
Final zone distribution
63 instances3.2%
Library
6.3%
Battlefield
50.8%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
34 decks
-
2
Karumonix, the Rat King
10 decks
-
3
High Perfect Morcant
8 decks
-
4
Toxrill, the Corrosive
8 decks
-
5
Agent Frank Horrigan
5 decks
-
6
Ixhel, Scion of Atraxa
4 decks
-
7
The Serpent Society
4 decks
-
8
Vishgraz, the Doomhive
4 decks
-
9
Auntie Ool, Cursewretch
3 decks
-
10
Brimaz, Blight of Oreskos
3 decks
The "good card" funnel
319 brought · 149 playersBrought to game
319
Ever drawn
58
Reached battlefield
38
Still on board at game end
4
≥ -9.9pp
Players who cast this card win 27% of the time (n=30) , vs 27% when it never left the library (n=183).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.1pp; 95% confidence interval -9.9pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
0%
T1
3%
T2
8%
T3
13%
T4
16%
T5
53%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
7
· max
16
On curve
3%
(1 / 38 cast on T2)
Cast same turn as drawn
25%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.