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Drowned Catacomb card art
Live Play Data

Drowned Catacomb

Land · Marvel Super Heroes Commander (MSC)
33%
Live Inclusion
Times Brought
681
Decks Running
415
Median Cast Turn
4
Drawn → Played
77%
Format

33% of tracked Commander decks in Dimir and allied colors run Drowned Catacomb. When drawn, it reaches the battlefield 77% of the time, with a median first-play turn of 4.

Drowned Catacomb sits in 33% of Commander decks tracked on Playgroup Live, appearing in 415 of the 1266 distinct decks that have played a tracked game. That share reflects its role as a reliable dual land for any deck running Island or Swamp.

The card's draw-to-play rate is 77%: of the 181 times it has been drawn in multiplayer games, 139 copies made it onto the battlefield. Median first play lands on turn 4, consistent with players dropping it as early mana fixing rather than holding it strategically. Battlefield stickiness is 94%, which is expected for a land with no obvious removal targets.

The data is well-spread across 340 unique players, with no single contributor representing more than a small fraction of tracked games. That breadth lends the numbers directional weight even in a dataset of this size.

At a glance
  • 33% of tracked Dimir-adjacent Commander decks include Drowned Catacomb
  • 77% of drawn copies reach the battlefield before the game ends
  • T4 median first-play turn
  • 94% battlefield stickiness once played
  • 340 unique players contribute to the dataset, a sign of healthy spread
  • 29% win rate in games where Drowned Catacomb resolved (normalized to 4-player baseline)

First-cast turn

n=139
11%
T1
19%
T2
12%
T3
12%
T4
9%
T5
34%
T6-9
5%
T10+
Median 4 P25 2 · P75 6 · max 15
Cast same turn as drawn 47%

The "good card" funnel

690 brought · 340 players
Brought to game
690
Ever drawn
181
Reached battlefield
139
Still on board at game end
131
77%

Of 690 copies brought to multiplayer games, 181 were drawn, 139 of those were played, and 94% of played copies remained on the battlefield through end of game.

≥ +3.5pp

Players who cast this card win 29% of the time (n=139) , vs 18% when it never left the library (n=438).

When players drew this card but left it in hand, they won 33% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +10.8pp; 95% confidence interval +3.5pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

209 instances
1.9%
Library
62.7%
Battlefield
18.7%
Graveyard
3.3%
Exile

The vast majority of Drowned Catacombs never leave the library in any given game, a structural reality of 100-card singleton rather than a statement about the card's power. Of those that were observed, most finished on the battlefield.

Commanders that played this card

in tracked games

The commander list spans Blue-Black, Grixis, and Sultai identities, confirming that Drowned Catacomb slots into any shell that can support both Island and Swamp in its mana base.

Frequently Asked

How often is Drowned Catacomb drawn in a Commander game?
Across 624 tracked multiplayer games where Drowned Catacomb was in the deck, it was drawn 26% of the time. That is consistent with what you would expect from a singleton land in a 100-card deck. Of those 181 drawn copies, 77% were played before the game ended.
What turn does Drowned Catacomb typically hit the battlefield?
Median first-play turn is 4 in multiplayer games. The distribution shows a cluster of early plays in turns 1-3 (likely from opening hands) and a secondary cluster around turns 5-6 as copies are drawn into the mid-game. Players rarely hold it once they draw it: the same-turn play rate is 47%, meaning just under half of drawn copies are played on the very turn they are drawn.
Is Drowned Catacomb better than keeping it in the library?
In 139 participations where Drowned Catacomb was played, the normalized win rate was 29%, versus 18% across 438 participations where it sat unplayed in the library. That is a +10.8 percentage-point lift. The confidence interval lower bound is positive in this dataset, which is an encouraging early signal, though we would want more games before calling it conclusive.
Is Drowned Catacomb legal in Commander?
Yes. Drowned Catacomb is legal and unrestricted in Commander, as well as in Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. Its color identity is Blue-Black, so it can only be included in Commander decks whose commander also has that color identity.
Which commanders run Drowned Catacomb most often?
Across tracked decks, Y'shtola, Night's Blessed leads with the most registered copies, followed by commanders in Grixis (Blue-Black-Red) identities such as Doctor Doom, Sauron the Dark Lord, and Edward Kenway. Pure Dimir commanders like Yuriko the Tiger's Shadow and Wilhelt the Rotcleaver also appear prominently. The spread across identities reflects that Drowned Catacomb fits any deck with both Island and Swamp in its base.
How concentrated is Drowned Catacomb's data among specific players?
The dataset spans 340 unique players who have brought Drowned Catacomb to a tracked game. The single heaviest contributor accounts for a small fraction of all instances, well below the threshold that would flag data concentration as a concern. This breadth makes the directional numbers more reliable than a dataset dominated by one or two prolific players.