Drowned Catacomb
Drowned Catacomb sits in 34% of tracked Dimir-accessible Commander decks on Playgroup Live, and 78% of drawn copies reach the battlefield, landing on turn 5.0 at the median.
Drowned Catacomb is one of the format's premier dual lands for Blue-Black strategies. Across 1883 tracked multiplayer Commander games on Playgroup Live, it appears in 1144 of 3335 distinct decks, a 34% inclusion rate among all decks in the dataset.
The draw-to-play rate tells a clear story: 78% of drawn copies are played before the game ends. Median first cast lands on turn 5.0, and once it resolves onto the battlefield, stickiness is 92%. Lands rarely leave play once they hit, and Drowned Catacomb is no exception. The dataset is well-spread across 871 unique players, with the single heaviest contributor accounting for just 1% of all tracked instances, which strengthens confidence in these directional figures.
The card's condition, entering untapped only when you control an Island or a Swamp, is virtually never a liability in dedicated Dimir builds. The top commanders on Playgroup Live that pair with it span Dimir, Grixis, and Sultai shells, confirming its role as a flexible dual across the full range of Black-Blue color combinations.
- 34% of tracked Commander decks include Drowned Catacomb
- 78% of drawn copies are played before the game ends
- T5.0 median first-cast turn
- 92% battlefield stickiness once it resolves
- 871 unique players have brought this card to a tracked game
- 25% draw rate per game, consistent with a singleton in a 100-card deck
First-cast turn
n=414The "good card" funnel
2091 brought · 871 playersOf 2091 copies brought to games, 529 were drawn, 414 of those were played, and the vast majority remained on the battlefield through the end of the game.
Players who cast this card win 25% of the time (n=388) , vs 20% when it never left the library (n=1280).
When players drew this card but left it in hand, they won 32% (n=96) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.9pp; 95% confidence interval +0.5pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
618 instancesMost tracked copies of Drowned Catacomb end the game on the battlefield, a function of lands being hard to remove combined with its 92% stickiness once resolved. Only a small fraction are ever exiled or bounced.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
111 decks
-
2
Doctor Doom, King of Latveria
101 decks
-
3
The Wise Mothman
56 decks
-
4
Sauron, the Dark Lord
38 decks
-
5
Sauron, Lord of the Rings
35 decks
-
6
Nekusar, the Mindrazer
31 decks
-
7
Fire Lord Azula
23 decks
-
8
Captain N'ghathrod
20 decks
-
9
Jin Sakai, Ghost of Tsushima
19 decks
-
10
Temmet, Naktamun's Will
19 decks
The commander distribution is broad and spans Dimir, Grixis, Esper, and Sultai shells, with no single commander accounting for a dominant share, which reflects Drowned Catacomb's role as a format-wide Blue-Black fixing staple rather than a card tied to any one strategy.