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Drowned Catacomb card art
Live Play Data

Drowned Catacomb

Land · Marvel Super Heroes Commander (MSC)
34%
Live Inclusion
Times Brought
2082
Decks Running
1144
Median Cast Turn
5.0
Drawn → Played
78%
Format

Drowned Catacomb sits in 34% of tracked Dimir-accessible Commander decks on Playgroup Live, and 78% of drawn copies reach the battlefield, landing on turn 5.0 at the median.

Drowned Catacomb is one of the format's premier dual lands for Blue-Black strategies. Across 1883 tracked multiplayer Commander games on Playgroup Live, it appears in 1144 of 3335 distinct decks, a 34% inclusion rate among all decks in the dataset.

The draw-to-play rate tells a clear story: 78% of drawn copies are played before the game ends. Median first cast lands on turn 5.0, and once it resolves onto the battlefield, stickiness is 92%. Lands rarely leave play once they hit, and Drowned Catacomb is no exception. The dataset is well-spread across 871 unique players, with the single heaviest contributor accounting for just 1% of all tracked instances, which strengthens confidence in these directional figures.

The card's condition, entering untapped only when you control an Island or a Swamp, is virtually never a liability in dedicated Dimir builds. The top commanders on Playgroup Live that pair with it span Dimir, Grixis, and Sultai shells, confirming its role as a flexible dual across the full range of Black-Blue color combinations.

At a glance
  • 34% of tracked Commander decks include Drowned Catacomb
  • 78% of drawn copies are played before the game ends
  • T5.0 median first-cast turn
  • 92% battlefield stickiness once it resolves
  • 871 unique players have brought this card to a tracked game
  • 25% draw rate per game, consistent with a singleton in a 100-card deck

First-cast turn

n=414
15%
T1
16%
T2
10%
T3
8%
T4
11%
T5
32%
T6-9
9%
T10+
Median 5.0 P25 2 · P75 7 · max 17
Cast same turn as drawn 57%

The "good card" funnel

2091 brought · 871 players
Brought to game
2091
Ever drawn
529
Reached battlefield
414
Still on board at game end
381
78%

Of 2091 copies brought to games, 529 were drawn, 414 of those were played, and the vast majority remained on the battlefield through the end of the game.

≥ +0.5pp

Players who cast this card win 25% of the time (n=388) , vs 20% when it never left the library (n=1280).

When players drew this card but left it in hand, they won 32% (n=96) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.9pp; 95% confidence interval +0.5pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

618 instances
3.1%
Library
61.7%
Battlefield
19.7%
Graveyard
3.4%
Exile

Most tracked copies of Drowned Catacomb end the game on the battlefield, a function of lands being hard to remove combined with its 92% stickiness once resolved. Only a small fraction are ever exiled or bounced.

Commanders that played this card

in tracked games

The commander distribution is broad and spans Dimir, Grixis, Esper, and Sultai shells, with no single commander accounting for a dominant share, which reflects Drowned Catacomb's role as a format-wide Blue-Black fixing staple rather than a card tied to any one strategy.

Frequently Asked

How often is Drowned Catacomb drawn in a Commander game?
Across 1883 tracked multiplayer games where Drowned Catacomb was in the deck, it was drawn 25% of the time. That rate is normal for a singleton in a 100-card deck. Of the 529 copies that reached a hand, 78% were played before the game concluded.
What turn does Drowned Catacomb typically hit the battlefield?
Median first cast is turn 5.0, with the distribution running from turn 1 through the late game. The mode falls in turns 1-2, reflecting copies kept in opening hands and played immediately. A secondary cluster in turns 5-9 represents copies drawn later in longer games. The mean is pulled upward by those later draws.
Does casting Drowned Catacomb correlate with winning?
In 388 tracked participations where Drowned Catacomb reached the battlefield, the normalized win rate was 25%. When it stayed in the library, the rate was 20%, a delta of +4.9 percentage points. Both sample sizes are large enough to treat this as a real directional signal rather than noise, though Commander win rates are always shaped by many factors beyond any single card.
Is Drowned Catacomb legal in Commander?
Yes. Drowned Catacomb is legal in Commander, as well as in Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. It has no ban or restriction in any format where it is legal.
Which commanders most commonly run Drowned Catacomb?
On Playgroup Live, the top commanders paired with Drowned Catacomb include Y'shtola, Night's Blessed (Esper), Doctor Doom King of Latveria (Grixis), and Sauron, the Dark Lord (Grixis). The list spans Dimir, Grixis, Sultai, and Esper, reflecting that any commander with Blue and Black in its color identity is a candidate. No single commander dominates the distribution.
How concentrated is the Drowned Catacomb data across players?
The data is well-distributed. 871 unique players have brought Drowned Catacomb to at least one tracked game, and the single heaviest contributor accounts for just 1% of all instances. That breadth makes the directional patterns here more reliable than data concentrated around one or two prolific players.