collections_bookmark
Part of Dominaria United
·
Sorcery
·
Dominaria United Commander (DMC)
Live Play Data
Duneblast
2%
Live Inclusion
Times Brought
235
Decks Running
101
Median Cast Turn
8
Drawn → Played
66%
Format
First-cast turn
n=31
0%
T1
0%
T2
0%
T3
3%
T4
13%
T5
55%
T6-9
29%
T10+
Median
8
P25
6
· P75
10
· max
14
On curve
39%
(2 / 31 cast on T7)
Cast same turn as drawn
38%
The "good card" funnel
235 brought · 95 playersBrought to game
235
Ever drawn
47
Reached battlefield
31
Still on board at game end
1
≥ +13.2pp
Players who cast this card win 48% of the time (n=31) , vs 17% when it never left the library (n=158).
When players drew this card but left it in hand, they won 15% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +30.8pp; 95% confidence interval +13.2pp to +48.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances5.8%
Library
1.9%
Battlefield
57.7%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
23 decks
-
2
Kathril, Aspect Warper
17 decks
-
3
Jared Carthalion
13 decks
-
4
Codie, Vociferous Codex
12 decks
-
5
Omnath, Locus of All
7 decks
-
6
Ramos, Dragon Engine
7 decks
-
7
Jegantha, the Wellspring
6 decks
-
8
Ghave, Guru of Spores
2 decks
-
9
Nethroi, Apex of Death
2 decks
-
10
Anafenza, the Foremost
1 decks
Card text
Duneblast
Sorcery
Choose up to one creature. Destroy the rest.
Dominaria United Commander (DMC)
·
Rare
·
Illustrated by Ryan Alexander Lee
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.