Card Preview
Duress
Times Brought
306
Decks Running
143
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Foundations (FDN)
·
Common
·
Illustrated by PINDURSKI
Final zone distribution
58 instances1.7%
Battlefield
74.1%
Graveyard
3.4%
Exile
20.7%
Hand
Commanders that played this card
in tracked games-
1
Tergrid, God of Fright // Tergrid's Lantern
14 decks
-
2
Tinybones, Bauble Burglar
11 decks
-
3
Deadpool, Trading Card
7 decks
-
4
K'rrik, Son of Yawgmoth
5 decks
-
5
Marrow-Gnawer
4 decks
-
6
Gisa and Geralf
3 decks
-
7
Queen Marchesa
3 decks
-
8
Sheoldred, the Apocalypse
3 decks
-
9
The Gitrog Monster
3 decks
-
10
The Lord of Pain
3 decks
The "good card" funnel
306 brought · 131 playersBrought to game
306
Ever drawn
49
Reached battlefield
36
Still on board at game end
1
≥ -9.4pp
Players who cast this card win 18% of the time (n=31) , vs 18% when it never left the library (n=159).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.3pp; 95% confidence interval -9.4pp to +8.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
28%
T1
14%
T2
8%
T3
6%
T4
14%
T5
31%
T6-9
0%
T10+
Median
3.5
P25
1
· P75
6
· max
9
On curve
28%
(10 / 36 cast on T1)
Cast same turn as drawn
69%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.