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Part of The Lost Caverns of Ixalan
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Artifact
·
The Lost Caverns of Ixalan (LCI)
Card Preview
Dusk Rose Reliquary
0%
Decklist Inclusion
Times Brought
82
Decks Running
37
In Decks
156
Decklist Inclusion
0%
Format
Card text
Dusk Rose Reliquary
Artifact
As an additional cost to cast this spell, sacrifice an artifact or creature.
Ward
When this artifact enters, exile target artifact or creature an opponent controls until this artifact leaves the battlefield.
The Lost Caverns of Ixalan (LCI)
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Uncommon
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Illustrated by Samuel Araya
Final zone distribution
29 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Gandalf the White
7 decks
-
2
Atla Palani, Nest Tender
3 decks
-
3
Iroh, Tea Master
2 decks
-
4
Ratchet, Field Medic // Ratchet, Rescue Racer
2 decks
-
5
Sorin of House Markov // Sorin, Ravenous Neonate
2 decks
-
6
Tetzin, Gnome Champion // The Golden-Gear Colossus
2 decks
-
7
Toph, the First Metalbender
2 decks
-
8
Ao, the Dawn Sky
1 decks
-
9
Astrid Peth
1 decks
-
10
Clavileño, First of the Blessed
1 decks
The "good card" funnel
82 brought · 35 playersBrought to game
82
Ever drawn
26
Reached battlefield
23
Still on board at game end
10
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.0pp
Players who cast this card win 36% of the time (n=21) , vs 21% when it never left the library (n=48).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.1pp; 95% confidence interval -6.0pp to +36.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
0%
T2
4%
T3
13%
T4
22%
T5
43%
T6-9
17%
T10+
Median
6
P25
5
· P75
9
· max
13
On curve
0%
(0 / 23 cast on T1)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.