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Part of The Lost Caverns of Ixalan
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Artifact
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The Lost Caverns of Ixalan (LCI)
Live Play Data
Dusk Rose Reliquary
0%
Live Inclusion
Times Brought
103
Decks Running
45
Median Cast Turn
6
Drawn → Played
90%
Format
First-cast turn
n=27
0%
T1
0%
T2
4%
T3
15%
T4
22%
T5
44%
T6-9
15%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
0%
(0 / 27 cast on T1)
Cast same turn as drawn
64%
The "good card" funnel
103 brought · 44 playersBrought to game
103
Ever drawn
30
Reached battlefield
27
Still on board at game end
12
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.0pp
Players who cast this card win 31% of the time (n=24) , vs 19% when it never left the library (n=64).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.9pp; 95% confidence interval -7.0pp to +30.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
34 instances5.9%
Library
35.3%
Battlefield
44.1%
Graveyard
11.8%
Exile
Commanders that played this card
in tracked games-
1
Gandalf the White
8 decks
-
2
Atla Palani, Nest Tender
3 decks
-
3
Ratchet, Field Medic // Ratchet, Rescue Racer
3 decks
-
4
Ao, the Dawn Sky
2 decks
-
5
Clavileño, First of the Blessed
2 decks
-
6
Iroh, Tea Master
2 decks
-
7
Sorin of House Markov // Sorin, Ravenous Neonate
2 decks
-
8
Tetzin, Gnome Champion // The Golden-Gear Colossus
2 decks
-
9
Toph, the First Metalbender
2 decks
-
10
Astrid Peth
1 decks
Card text
Dusk Rose Reliquary
Artifact
As an additional cost to cast this spell, sacrifice an artifact or creature.
Ward
When this artifact enters, exile target artifact or creature an opponent controls until this artifact leaves the battlefield.
The Lost Caverns of Ixalan (LCI)
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Uncommon
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Illustrated by Samuel Araya
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.