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Part of Tales of Middle-earth
·
Sorcery
·
Commander Anthology Volume II (CM2)
Live Play Data
Earthquake
1%
Live Inclusion
Times Brought
581
Decks Running
267
Median Cast Turn
7.0
Drawn → Played
48%
Format
First-cast turn
n=54
0%
T1
0%
T2
7%
T3
4%
T4
19%
T5
48%
T6-9
22%
T10+
Median
7.0
P25
5
· P75
9
· max
14
Cast same turn as drawn
32%
The "good card" funnel
585 brought · 246 playersBrought to game
585
Ever drawn
112
Reached battlefield
54
Still on board at game end
6
≥ -2.4pp
Players who cast this card win 37% of the time (n=50) , vs 26% when it never left the library (n=393).
When players drew this card but left it in hand, they won 29% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.4pp; 95% confidence interval -2.4pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
123 instances1.6%
Library
4.9%
Battlefield
45.5%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
45 decks
-
2
The Ur-Dragon
36 decks
-
3
Kaalia of the Vast
27 decks
-
4
Aragorn, King of Gondor
8 decks
-
5
Kalemne, Disciple of Iroas
8 decks
-
6
Indoraptor, the Perfect Hybrid
7 decks
-
7
Torbran, Thane of Red Fell
6 decks
-
8
Aurelia, the Warleader
5 decks
-
9
Gisela, Blade of Goldnight
5 decks
-
10
Daredevil, Fearless Fighter
4 decks
Card text
Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
Commander Anthology Volume II (CM2)
·
Rare
·
Illustrated by Adrian Smith
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.