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Part of Tales of Middle-earth
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Sorcery
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Commander Anthology Volume II (CM2)
Card Preview
Earthquake
1%
Decklist Inclusion
Times Brought
216
Decks Running
111
In Decks
906
Decklist Inclusion
1%
Format
Card text
Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
Commander Anthology Volume II (CM2)
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Rare
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Illustrated by Adrian Smith
Final zone distribution
47 instances6.4%
Battlefield
48.9%
Graveyard
4.3%
Exile
40.4%
Hand
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
25 decks
-
2
Kaalia of the Vast
14 decks
-
3
The Ur-Dragon
10 decks
-
4
Aragorn, King of Gondor
4 decks
-
5
Firesong and Sunspeaker
3 decks
-
6
Indoraptor, the Perfect Hybrid
3 decks
-
7
Auntie Blyte, Bad Influence
2 decks
-
8
Aurelia, the Warleader
2 decks
-
9
Daredevil, Fearless Fighter
2 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
2 decks
The "good card" funnel
216 brought · 106 playersBrought to game
216
Ever drawn
43
Reached battlefield
17
Still on board at game end
3
≥ -12.9pp
Players who cast this card win 37% of the time (n=15) , vs 25% when it never left the library (n=149).
When players drew this card but left it in hand, they won 32% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.8pp; 95% confidence interval -12.9pp to +36.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
17 of 100 times cast
17%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.