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Part of Fallout
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Legendary Artifact Creature — Robot
·
Fallout (PIP)
Live Play Data
ED-E, Lonesome Eyebot
0%
Live Inclusion
Times Brought
172
Decks Running
91
Median Cast Turn
5.0
Drawn → Played
81%
Format
First-cast turn
n=34
0%
T1
6%
T2
15%
T3
21%
T4
15%
T5
29%
T6-9
15%
T10+
Median
5.0
P25
4
· P75
8
· max
11
On curve
21%
(5 / 34 cast on T3)
Cast same turn as drawn
19%
The "good card" funnel
172 brought · 90 playersBrought to game
172
Ever drawn
42
Reached battlefield
34
Still on board at game end
11
Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.2pp
Players who cast this card win 28% of the time (n=31) , vs 22% when it never left the library (n=95).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval -10.2pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
46 instances23.9%
Battlefield
50.0%
Graveyard
8.7%
Exile
17.4%
Hand
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
56 decks
-
2
Whtz, the Bibliophile
4 decks
-
3
Craig Boone, Novac Guard
3 decks
-
4
Dr. Eggman
3 decks
-
5
Mr. House, President and CEO
3 decks
-
6
Rendmaw, Creaking Nest
2 decks
-
7
Brimaz, Blight of Oreskos
1 decks
-
8
Fumulus, the Infestation
1 decks
- 9 Ginger, Queen of Sweets 1 decks
- 10 Graaz, Unstoppable Juggernaut 1 decks
Card text
ED-E, Lonesome Eyebot
Legendary Artifact Creature — Robot
Flying
ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, put a quest counter on it.
, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
2 / 1
Fallout (PIP)
·
Rare
·
Illustrated by Leanna Crossan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.