collections_bookmark Part of Fallout
ED-E, Lonesome Eyebot card art
Live Play Data

ED-E, Lonesome Eyebot

{3} · Legendary Artifact Creature — Robot · Fallout (PIP)
0%
Live Inclusion
Times Brought
172
Decks Running
91
Median Cast Turn
5.0
Drawn → Played
81%
Format

First-cast turn

n=34
0%
T1
6%
T2
15%
T3
21%
T4
15%
T5
29%
T6-9
15%
T10+
Median 5.0 P25 4 · P75 8 · max 11
On curve 21% (5 / 34 cast on T3) Cast same turn as drawn 19%

The "good card" funnel

172 brought · 90 players
Brought to game
172
Ever drawn
42
Reached battlefield
34
Still on board at game end
11

Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.2pp

Players who cast this card win 28% of the time (n=31) , vs 22% when it never left the library (n=95).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.4pp; 95% confidence interval -10.2pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

46 instances
23.9%
Battlefield
50.0%
Graveyard
8.7%
Exile
17.4%
Hand

Commanders that played this card

in tracked games
Card text
ED-E, Lonesome Eyebot card

ED-E, Lonesome Eyebot

{3}
Legendary Artifact Creature — Robot
Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, put a quest counter on it. {2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
2 / 1
Fallout (PIP) · Rare · Illustrated by Leanna Crossan

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.