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Part of Reality Fracture
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Legendary Creature — Vampire Noble
·
Reality Fracture (FRA)
Card Preview
Edgar, Ancient Bloodlord
0%
Decklist Inclusion
Times Brought
89
Decks Running
40
In Decks
155
Decklist Inclusion
0%
Format
Card text
Edgar, Ancient Bloodlord
Legendary Creature — Vampire Noble
Whenever another creature or planeswalker you control dies, you gain 1 life.
, Sacrifice another creature or planeswalker: Put a +1/+1 counter on Edgar. He gains menace until end of turn. (He can't be blocked except by two or more creatures.)
2 / 3
Reality Fracture (FRA)
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Uncommon
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Illustrated by Joshua Raphael
Final zone distribution
25 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Edgar Markov
16 decks
-
2
Amalia Benavides Aguirre
2 decks
-
3
Astarion, the Decadent
2 decks
-
4
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
2 decks
-
5
Jace, Multiverse Architect
2 decks
-
6
Zahur, Glory's Past
2 decks
-
7
Arzakon
1 decks
-
8
Bartolomé del Presidio
1 decks
-
9
Bilbo, Birthday Celebrant
1 decks
-
10
Brimaz, Blight of Oreskos
1 decks
The "good card" funnel
89 brought · 40 playersBrought to game
89
Ever drawn
25
Reached battlefield
20
Still on board at game end
10
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -34.6pp
Players who cast this card win 21% of the time (n=19) , vs 35% when it never left the library (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -14.3pp; 95% confidence interval -34.6pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
0%
T1
21%
T2
18%
T3
9%
T4
12%
T5
30%
T6-9
9%
T10+
Median
5
P25
3
· P75
7
· max
12
On curve
21%
(7 / 33 cast on T2)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.