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Part of Outlaws of Thunder Junction
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Legendary Creature — Elf Rogue
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Edric, Spymaster of Trest
2%
Live Inclusion
Times Brought
388
Decks Running
175
Median Cast Turn
5
Drawn → Played
54%
Format
First-cast turn
n=75
3%
T1
9%
T2
15%
T3
15%
T4
15%
T5
37%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
11
On curve
27%
(11 / 75 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
388 brought · 173 playersBrought to game
388
Ever drawn
111
Reached battlefield
60
Still on board at game end
30
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.7pp
Players who cast this card win 31% of the time (n=56) , vs 17% when it never left the library (n=240).
When players drew this card but left it in hand, they won 37% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.1pp; 95% confidence interval +1.7pp to +26.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
116 instances4.3%
Library
25.9%
Battlefield
31.0%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
35 decks
-
2
Kynaios and Tiro of Meletis
34 decks
-
3
Xyris, the Writhing Storm
19 decks
-
4
Thranduil, the Elvenking
11 decks
-
5
Ms. Bumbleflower
10 decks
-
6
Gor Muldrak, Amphinologist
9 decks
-
7
Kenrith, the Returned King
5 decks
-
8
Phelddagrif
5 decks
-
9
Aragorn, the Uniter
4 decks
-
10
Arcades, the Strategist
3 decks
Card text
Edric, Spymaster of Trest
Legendary Creature — Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
2 / 2
Outlaws of Thunder Junction Commander (OTC)
·
Rare
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Illustrated by Volkan Baǵa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.