collections_bookmark Part of Marvel Super Heroes
Eerie Gravestone card art
Live Play Data

Eerie Gravestone

{2} · Artifact · Marvel Super Heroes Commander (MSC)
0%
Live Inclusion
Times Brought
100
Decks Running
58
Median Cast Turn
—
Drawn → Played
78%
Format

First-cast turn

n=18

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

100 brought · 53 players
Brought to game
100
Ever drawn
23
Reached battlefield
18
Still on board at game end
7
≥ -16.9pp

Players who cast this card win 12% of the time (n=17) , vs 12% when it never left the library (n=69).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.2pp; 95% confidence interval -16.9pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

28 instances
3.6%
Library
25.0%
Battlefield
53.6%
Graveyard
10.7%
Exile
Card text
Eerie Gravestone card

Eerie Gravestone

{2}
Artifact
When this artifact enters, draw a card. {1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Marvel Super Heroes Commander (MSC) · Common · Illustrated by Lordigan

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.