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Part of Lorwyn Eclipsed
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Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
Legendary Creature — Elemental God // Legendary Creature — Elemental God
·
Lorwyn Eclipsed (ECL)
Times Brought
165
Decks Running
68
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Eirdu, Carrier of Dawn
Legendary Creature — Elemental God
Flying, lifelink
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for
or one mana of that creature's color.)
At the beginning of your first main phase, you may pay
. If you do, transform Eirdu.
5 / 5
Isilu, Carrier of Twilight
Legendary Creature — Elemental God
Flying, lifelink
Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
At the beginning of your first main phase, you may pay
. If you do, transform Isilu.
5 / 5
Lorwyn Eclipsed (ECL)
·
Mythic
·
Illustrated by Lucas Graciano
Final zone distribution
36 instances2.8%
Library
41.7%
Battlefield
27.8%
Graveyard
2.8%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
32 decks
-
2
Esika, God of the Tree // The Prismatic Bridge
7 decks
-
3
Betor, Ancestor's Voice
4 decks
-
4
Celes, Rune Knight
2 decks
-
5
Olag and Miau, New Friends
2 decks
-
6
Oloro, Ageless Ascetic
2 decks
-
7
Ardbert, Warrior of Darkness
1 decks
-
8
Ayli, Eternal Pilgrim
1 decks
-
9
Dihada, Binder of Wills
1 decks
-
10
Elenda, Saint of Dusk
1 decks
The "good card" funnel
166 brought · 68 playersBrought to game
166
Ever drawn
35
Reached battlefield
26
Still on board at game end
15
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 35% of the time (n=21) , vs 26% when it never left the library (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval -2.4pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=51
0%
T1
0%
T2
22%
T3
24%
T4
14%
T5
31%
T6-9
10%
T10+
Median
5
P25
4
· P75
7
· max
15
On curve
59%
(7 / 51 cast on T5)
Cast same turn as drawn
35%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.