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Part of Modern Horizons 3
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Kindred Enchantment — Eldrazi Aura
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Secrets of Strixhaven Commander (SOC)
Card Preview
Eldrazi Conscription
1%
Decklist Inclusion
Times Brought
501
Decks Running
273
In Decks
1723
Decklist Inclusion
1%
Format
Card text
Eldrazi Conscription
Kindred Enchantment — Eldrazi Aura
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Jaime Jones
Final zone distribution
116 instances3.4%
Library
31.0%
Battlefield
28.4%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
71 decks
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2
Ulalek, Fused Atrocity
36 decks
- 3 Zhulodok, Void Gorger 16 decks
- 4 Ultima, Origin of Oblivion 9 decks
- 5 Molecule Man 8 decks
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6
Bruna, Light of Alabaster
5 decks
-
7
Marvo, Deep Operative
5 decks
- 8 The Walls of Ba Sing Se 5 decks
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9
Azlask, the Swelling Scourge
4 decks
-
10
Eriette of the Charmed Apple
4 decks
The "good card" funnel
501 brought · 249 playersBrought to game
501
Ever drawn
107
Reached battlefield
57
Still on board at game end
36
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.1pp
Players who cast this card win 45% of the time (n=56) , vs 23% when it never left the library (n=341).
When players drew this card but left it in hand, they won 13% (n=49) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +22.7pp; 95% confidence interval +11.1pp to +34.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=57
2%
T1
0%
T2
0%
T3
4%
T4
9%
T5
65%
T6-9
21%
T10+
Median
8
P25
7
· P75
9
· max
13
On curve
54%
(8 / 57 cast on T8)
Cast same turn as drawn
40%
57 of 100 times cast
56%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.