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Part of Outlaws of Thunder Junction
·
Instant
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Electric Revelation
0%
Live Inclusion
Times Brought
142
Decks Running
69
Median Cast Turn
6
Drawn → Played
64%
Format
First-cast turn
n=25
0%
T1
0%
T2
8%
T3
12%
T4
16%
T5
52%
T6-9
12%
T10+
Median
6
P25
5
· P75
7
· max
17
On curve
8%
(2 / 25 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
142 brought · 66 playersBrought to game
142
Ever drawn
39
Reached battlefield
25
Still on board at game end
2
≥ -7.8pp
Players who cast this card win 35% of the time (n=24) , vs 24% when it never left the library (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.6pp; 95% confidence interval -7.8pp to +31.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances2.3%
Library
4.7%
Battlefield
55.8%
Graveyard
20.9%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
11 decks
-
2
Yuma, Proud Protector
11 decks
-
3
Sauron, the Dark Lord
7 decks
-
4
Quintorius, History Chaser
4 decks
-
5
The Beamtown Bullies
4 decks
-
6
Aziza, Mage Tower Captain
2 decks
-
7
Captain Howler, Sea Scourge
2 decks
-
8
Wort, the Raidmother
2 decks
-
9
Zuko, Firebending Master
2 decks
-
10
Asmoranomardicadaistinaculdacar
1 decks
Card text
Electric Revelation
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback 
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Outlaws of Thunder Junction Commander (OTC)
·
Common
·
Illustrated by Liiga Smilshkalne
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.