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Part of The Lost Caverns of Ixalan
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Creature — Vampire Cleric
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The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Elenda's Hierophant
1%
Decklist Inclusion
Times Brought
314
Decks Running
163
In Decks
1097
Decklist Inclusion
1%
Format
Card text
Elenda's Hierophant
Creature — Vampire Cleric
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
1 / 1
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Miranda Meeks
Final zone distribution
92 instances5.4%
Library
26.1%
Battlefield
35.9%
Graveyard
12.0%
Exile
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
30 decks
-
2
Oloro, Ageless Ascetic
21 decks
-
3
Edgar Markov
16 decks
-
4
Clavileño, First of the Blessed
12 decks
-
5
Amalia Benavides Aguirre
8 decks
-
6
Elenda, the Dusk Rose
6 decks
-
7
Hope Estheim
6 decks
-
8
Betor, Ancestor's Voice
4 decks
-
9
Bre of Clan Stoutarm
4 decks
-
10
Elas il-Kor, Sadistic Pilgrim
4 decks
The "good card" funnel
314 brought · 155 playersBrought to game
314
Ever drawn
81
Reached battlefield
60
Still on board at game end
24
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.4pp
Players who cast this card win 23% of the time (n=58) , vs 24% when it never left the library (n=188).
When players drew this card but left it in hand, they won 4% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.9pp; 95% confidence interval -12.4pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=60
0%
T1
5%
T2
23%
T3
12%
T4
8%
T5
40%
T6-9
12%
T10+
Median
6.0
P25
3
· P75
7
· max
18
On curve
28%
(14 / 60 cast on T3)
Cast same turn as drawn
36%
60 of 100 times cast
60%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.