Elspeth Conquers Death card art
Live Play Data

Elspeth Conquers Death

{3} {W} {W} · Enchantment — Saga · Theros Beyond Death (THB)
1%
Live Inclusion
Times Brought
206
Decks Running
120
Median Cast Turn
8.0
Drawn → Played
62%
Format

First-cast turn

n=36
0%
T1
0%
T2
3%
T3
6%
T4
14%
T5
47%
T6-9
31%
T10+
Median 8.0 P25 6 · P75 10 · max 14
On curve 22% (5 / 36 cast on T5) Cast same turn as drawn 33%

The "good card" funnel

206 brought · 115 players
Brought to game
206
Ever drawn
58
Reached battlefield
36
Still on board at game end
17

Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.7pp

Players who cast this card win 41% of the time (n=35) , vs 22% when it never left the library (n=120).

When players drew this card but left it in hand, they won 23% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +18.4pp; 95% confidence interval +1.7pp to +35.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

66 instances
25.8%
Battlefield
34.8%
Graveyard
12.1%
Exile
27.3%
Hand

Commanders that played this card

in tracked games
Card text
Elspeth Conquers Death card

Elspeth Conquers Death

{3} {W} {W}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Theros Beyond Death (THB) · Rare · Illustrated by Ryan Yee

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.