Elspeth Conquers Death card art
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Elspeth Conquers Death

{3} {W} {W} · Enchantment — Saga · Theros Beyond Death (THB)
1%
Decklist Inclusion
Times Brought
173
Decks Running
103
In Decks
721
Decklist Inclusion
1%
Format
Card text
Elspeth Conquers Death card

Elspeth Conquers Death

{3} {W} {W}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Theros Beyond Death (THB) · Rare · Illustrated by Ryan Yee

Final zone distribution

57 instances
26.3%
Battlefield
35.1%
Graveyard
12.3%
Exile
26.3%
Hand

The "good card" funnel

173 brought · 98 players
Brought to game
173
Ever drawn
49
Reached battlefield
31
Still on board at game end
15

Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.3pp

Players who cast this card win 37% of the time (n=31) , vs 21% when it never left the library (n=103).

When players drew this card but left it in hand, they won 22% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +16.2pp; 95% confidence interval -1.3pp to +33.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
0%
T1
0%
T2
3%
T3
6%
T4
13%
T5
48%
T6-9
29%
T10+
Median 8 P25 6 · P75 10 · max 14
On curve 23% (4 / 31 cast on T5) Cast same turn as drawn 27%
31 of 100 times cast 31%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.