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Elvish Mystic card art
Live Play Data

Elvish Mystic

{G} · Creature — Elf Druid · The Hobbit Eternal (HOC)
15%
Live Inclusion
Times Brought
1442
Decks Running
776
Median Cast Turn
3.0
Drawn → Played
76%
Format

76% of drawn Elvish Mystics are cast before the game ends, with a median first-cast turn of 3.0 across 1303 tracked multiplayer games on Playgroup Live.

Elvish Mystic sits in 15% of tracked Commander decks on Playgroup Live, appearing in 776 of 5273 distinct decks that have played a live game. When it reaches a player's hand, 76% of copies are cast before the game concludes.

The median first-cast turn is 3.0, but the distribution tells a sharper story: the mode is turn 1, driven by opening-hand keeps where Elvish Mystic does exactly what a 1-mana dork is supposed to do. Players cast it on the same turn they draw it 72% of the time, which reflects how little deliberation the card demands. You see it, you play it.

Restricted to green and green-hybrid commanders, Elvish Mystic competes in a crowded field of 1-mana accelerants. Its appeal is straightforward: a 1/1 body that adds {G} the moment it lands, smoothing out curve decisions for any green deck that wants to reach 3 or 4 mana a turn ahead of schedule. The data here covers multiplayer Commander; the card is also legal and commonly played in Duel Commander, Pioneer, Modern, Legacy, and Pauper.

At a glance
  • 15% of tracked Commander decks include Elvish Mystic
  • 76% of drawn copies are cast before the game ends
  • T3.0 median first-cast turn, with turn 1 as the most common single turn
  • 72% of cast instances go down the same turn they are drawn
  • 52% battlefield stickiness once resolved
  • 606 distinct players have brought Elvish Mystic to a tracked game

First-cast turn

n=304
33%
T1
12%
T2
9%
T3
9%
T4
7%
T5
23%
T6-9
8%
T10+
Median 3.0 P25 1 · P75 6 · max 16
On curve 33% (100 / 304 cast on T1) Cast same turn as drawn 72%

The "good card" funnel

1444 brought · 606 players
Brought to game
1444
Ever drawn
399
Reached battlefield
304
Still on board at game end
159
76%

Of 1444 Elvish Mystics brought to games, 399 were drawn, 304 of those were cast, and roughly half stayed on the battlefield through the end of the game.

≥ -4.7pp

Players who cast this card win 25% of the time (n=292) , vs 25% when it never left the library (n=935).

When players drew this card but left it in hand, they won 38% (n=90) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.4pp; 95% confidence interval -4.7pp to +5.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

420 instances
1.4%
Library
37.9%
Battlefield
38.3%
Graveyard
6.0%
Exile

Most Elvish Mystics that enter a tracked game stay in the library undrawn, which is expected for a singleton in a 100-card deck. Of those that do resolve, a meaningful share remain on the battlefield at game's end, with the graveyard as the primary exit for creatures that were removed or swept.

Commanders that played this card

in tracked games

Dina, Essence Brewer claims the top spot by a wide margin, but the commander list is genuinely spread across Golgari, Simic, Gruul, and mono-green shells, reflecting that Elvish Mystic is a format tool rather than a single-archetype staple.

Frequently Asked

How often is Elvish Mystic drawn in a Commander game?
Across 1303 tracked multiplayer games where Elvish Mystic was in a deck, it was drawn 28% of the time. That is consistent with what you would expect from a singleton in a 100-card deck. Of 399 instances that reached a player's hand, 76% were cast before the game ended.
What turn does Elvish Mystic typically hit the battlefield?
The median first-cast turn is 3.0, but the single most common turn is turn 1. The distribution is bimodal: a strong cluster of turn-1 casts driven by opening-hand keeps, and a broader spread across turns 4 through 9 representing copies drawn mid-game. Players cast it on the same turn they draw it 72% of the time, confirming there is very little reason to hold it.
Does casting Elvish Mystic improve your win rate?
In 292 participations where Elvish Mystic reached the battlefield, the normalized win rate was 25%. In 935 participations where it stayed in the library, the rate was 25%. The gap is small and the confidence interval crosses zero at current sample sizes, so treat this as an early directional signal rather than a conclusive finding. More games will sharpen the picture.
Is Elvish Mystic legal in Commander?
Yes, Elvish Mystic is legal in Commander, Duel Commander, Oathbreaker, and Pauper Commander. It is also legal in Pioneer, Modern, Legacy, Vintage, and Pauper. It is not legal in Standard, Alchemy, or Premodern.
Which commanders most often run Elvish Mystic?
On Playgroup Live, Dina, Essence Brewer leads the tracked commander list by a clear margin, followed by Lathril, Blade of the Elves and Witherbloom, the Balancer. The concentration is relatively low: 606 distinct players have brought the card to a tracked game, and no single player accounts for more than a small fraction of observed instances. The spread suggests genuine format-wide adoption rather than a single dedicated grinder.
How sticky is Elvish Mystic once it hits the battlefield?
52% of resolved Elvish Mystics remain on the battlefield at end of game. That is lower than many artifacts and enchantments but reasonable for a 1/1 creature in a format full of sweepers and sacrifice effects. The graveyard is the most common non-battlefield exit point, which tracks with the card's vulnerability to board wipes. Players should account for this fragility when evaluating how reliably Elvish Mystic will contribute mana across a full game.