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Part of Modern Horizons 3
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Creature — Elf Druid
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Elvish Rejuvenator
1%
Live Inclusion
Times Brought
293
Decks Running
145
Median Cast Turn
7
Drawn → Played
59%
Format
First-cast turn
n=37
0%
T1
3%
T2
14%
T3
5%
T4
14%
T5
38%
T6-9
27%
T10+
Median
7
P25
5
· P75
10
· max
14
On curve
16%
(5 / 37 cast on T3)
Cast same turn as drawn
54%
The "good card" funnel
293 brought · 146 playersBrought to game
293
Ever drawn
63
Reached battlefield
37
Still on board at game end
17
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.5pp
Players who cast this card win 32% of the time (n=34) , vs 21% when it never left the library (n=191).
When players drew this card but left it in hand, they won 24% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.4pp; 95% confidence interval -5.5pp to +26.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
73 instances4.1%
Library
23.3%
Battlefield
34.2%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Omo, Queen of Vesuva
36 decks
-
2
Yuma, Proud Protector
18 decks
-
3
Lathril, Blade of the Elves
14 decks
-
4
High Perfect Morcant
5 decks
-
5
Voja, Jaws of the Conclave
4 decks
-
6
Animar, Soul of Elements
3 decks
-
7
Cosmic Spider-Man
3 decks
-
8
Obuun, Mul Daya Ancestor
3 decks
-
9
Thranduil, the Elvenking
3 decks
-
10
Yarok, the Desecrated
3 decks
Card text
Elvish Rejuvenator
Creature — Elf Druid
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
1 / 1
Outlaws of Thunder Junction Commander (OTC)
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Common
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Illustrated by Winona Nelson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.