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Part of Tales of Middle-earth
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Creature — Elf Warrior
·
Kaldheim (KHM)
Live Play Data
Elvish Warmaster
2%
Live Inclusion
Times Brought
838
Decks Running
429
Median Cast Turn
5.0
Drawn → Played
87%
Format
First-cast turn
n=168
5%
T1
17%
T2
10%
T3
16%
T4
13%
T5
33%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
14
On curve
23%
(29 / 168 cast on T2)
Cast same turn as drawn
53%
The "good card" funnel
838 brought · 387 playersBrought to game
838
Ever drawn
193
Reached battlefield
168
Still on board at game end
93
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.8pp
Players who cast this card win 28% of the time (n=155) , vs 22% when it never left the library (n=538).
When players drew this card but left it in hand, they won 20% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -1.8pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
212 instances1.9%
Library
43.9%
Battlefield
34.4%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
89 decks
-
2
Thranduil, the Elvenking
63 decks
-
3
High Perfect Morcant
44 decks
-
4
Voja, Jaws of the Conclave
44 decks
-
5
Galadriel, Elven-Queen
30 decks
-
6
Maralen, Fae Ascendant
30 decks
-
7
Galadriel, Light of Valinor
29 decks
-
8
Marwyn, the Nurturer
14 decks
-
9
Thranduil the Strategist
11 decks
-
10
Dionus, Elvish Archdruid
8 decks
Card text
Elvish Warmaster
Creature — Elf Warrior
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.


: Elves you control get +2/+2 and gain deathtouch until end of turn.
2 / 2
Kaldheim (KHM)
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Rare
·
Illustrated by Alexander Mokhov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.