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Part of Tales of Middle-earth
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Creature — Elf Warrior
·
Kaldheim (KHM)
Live Play Data
Elvish Warmaster
2%
Live Inclusion
Times Brought
675
Decks Running
352
Median Cast Turn
5.0
Drawn → Played
86%
Format
First-cast turn
n=142
4%
T1
18%
T2
11%
T3
15%
T4
14%
T5
30%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
14
On curve
22%
(25 / 142 cast on T2)
Cast same turn as drawn
52%
The "good card" funnel
675 brought · 317 playersBrought to game
675
Ever drawn
166
Reached battlefield
142
Still on board at game end
77
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.9pp
Players who cast this card win 27% of the time (n=132) , vs 23% when it never left the library (n=423).
When players drew this card but left it in hand, they won 20% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.9pp; 95% confidence interval -3.9pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
183 instances1.6%
Library
42.1%
Battlefield
36.1%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
69 decks
-
2
Thranduil, the Elvenking
53 decks
-
3
Voja, Jaws of the Conclave
36 decks
-
4
High Perfect Morcant
35 decks
-
5
Galadriel, Elven-Queen
25 decks
-
6
Galadriel, Light of Valinor
23 decks
-
7
Maralen, Fae Ascendant
23 decks
-
8
Marwyn, the Nurturer
13 decks
-
9
Thranduil the Strategist
11 decks
-
10
Dionus, Elvish Archdruid
8 decks
Card text
Elvish Warmaster
Creature — Elf Warrior
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.


: Elves you control get +2/+2 and gain deathtouch until end of turn.
2 / 2
Kaldheim (KHM)
·
Rare
·
Illustrated by Alexander Mokhov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.