Live Play Data
Emergence Zone
Land
·
War of the Spark (WAR)
2%
Live Inclusion
Times Brought
1632
Decks Running
835
Median Cast Turn
4.0
Drawn → Played
66%
Format
First-cast turn
n=276
9%
T1
14%
T2
17%
T3
16%
T4
13%
T5
28%
T6-9
4%
T10+
Median
4.0
P25
3
· P75
6
· max
13
Cast same turn as drawn
48%
The "good card" funnel
1632 brought · 656 playersBrought to game
1632
Ever drawn
419
Reached battlefield
276
Still on board at game end
220
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.0pp
Players who cast this card win 38% of the time (n=251) , vs 27% when it never left the library (n=980).
When players drew this card but left it in hand, they won 43% (n=119).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.1pp; 95% confidence interval +4.0pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
471 instances3.8%
Library
46.7%
Battlefield
20.4%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
41 decks
-
2
Fire Lord Azula
28 decks
-
3
Kinnan, Bonder Prodigy
18 decks
-
4
K'rrik, Son of Yawgmoth
18 decks
- 5 Zhulodok, Void Gorger 17 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
15 decks
-
7
Urza, Lord High Artificer
14 decks
-
8
Whtz, the Bibliophile
13 decks
-
9
Vivi Ornitier
12 decks
- 10 Molecule Man 11 decks
Card text
Emergence Zone
Land
War of the Spark (WAR)
·
Uncommon
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.