Live Play Data
Emergence Zone
Land
·
War of the Spark (WAR)
2%
Live Inclusion
Times Brought
2763
Decks Running
1308
Median Cast Turn
4
Drawn → Played
66%
Format
First-cast turn
n=461
8%
T1
13%
T2
14%
T3
17%
T4
13%
T5
29%
T6-9
6%
T10+
Median
4
P25
3
· P75
6
· max
15
Cast same turn as drawn
44%
The "good card" funnel
2763 brought · 976 playersBrought to game
2763
Ever drawn
695
Reached battlefield
461
Still on board at game end
374
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.5pp
Players who cast this card win 35% of the time (n=413) , vs 27% when it never left the library (n=1692).
When players drew this card but left it in hand, they won 43% (n=202).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval +3.5pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
785 instances3.6%
Library
47.6%
Battlefield
21.3%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
49 decks
-
2
Fire Lord Azula
44 decks
-
3
K'rrik, Son of Yawgmoth
36 decks
- 4 Zhulodok, Void Gorger 28 decks
-
5
Kinnan, Bonder Prodigy
24 decks
-
6
Urza, Lord High Artificer
22 decks
-
7
Thrasios, Triton Hero
20 decks
-
8
Vivi Ornitier
20 decks
-
9
Fire Lord Zuko
17 decks
-
10
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
17 decks
Card text
Emergence Zone
Land
War of the Spark (WAR)
·
Uncommon
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.