Card Preview
Emergence Zone
Land
·
War of the Spark (WAR)
2%
Decklist Inclusion
Times Brought
294
Decks Running
177
In Decks
1685
Decklist Inclusion
2%
Format
Final zone distribution
91 instances4.4%
Library
46.2%
Battlefield
17.6%
Graveyard
9.9%
Exile
Commanders that played this card
in tracked games-
1
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
7 decks
-
2
K'rrik, Son of Yawgmoth
6 decks
-
3
Lumra, Bellow of the Woods
5 decks
-
4
Kinnan, Bonder Prodigy
4 decks
-
5
Fire Lord Zuko
3 decks
-
6
Thrasios, Triton Hero
3 decks
-
7
Witherbloom, the Balancer
3 decks
-
8
Appa, Steadfast Guardian
2 decks
-
9
Atraxa, Grand Unifier
2 decks
-
10
Baylen, the Haymaker
2 decks
The "good card" funnel
294 brought · 154 playersBrought to game
294
Ever drawn
82
Reached battlefield
51
Still on board at game end
42
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.1pp
Players who cast this card win 41% of the time (n=50) , vs 27% when it never left the library (n=191).
When players drew this card but left it in hand, they won 50% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +14.5pp; 95% confidence interval +1.1pp to +27.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=51
12%
T1
8%
T2
18%
T3
18%
T4
14%
T5
24%
T6-9
8%
T10+
Median
4
P25
3
· P75
7
· max
12
Cast same turn as drawn
64%
51 of 100 times cast
51%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.