Emeria, the Sky Ruin
4% of tracked multiplayer Commander decks run Emeria, the Sky Ruin. When drawn, 71% of copies are played before the game ends, with a median first-play turn of 4.0.
Emeria, the Sky Ruin sits in 4% of the 8036 Commander decks tracked on Playgroup Live. It is a niche card by format-wide standards, but every deck that runs it is making a deliberate, build-around commitment: the land does nothing until you control seven or more Plains, so it only appears in heavily mono-white or near-mono-white lists.
The data shows a bimodal cast pattern. The mode is turn 1, because Emeria enters as a land drop, and a large cluster of plays land in turns 6-8, once the Plains count threshold is in reach and the recursion trigger becomes live. Median first play lands on turn 4.0. Of 167 drawn copies, 71% were played before the game ended. Once on the battlefield, 88% of copies remain there at end of game, consistent with what you'd expect from a land that has no text making it a removal target until it starts generating value.
The concentration picture is healthy: 321 distinct players have brought Emeria to a tracked game, and the single heaviest contributor accounts for just 3% of all instances. That spread gives the data reasonable directional reliability, even on a modest sample of 654 tracked games.
- 4% of tracked multiplayer Commander decks include Emeria, the Sky Ruin
- 71% of drawn copies are played before the game ends
- T4.0 median first-play turn across all casts
- 88% battlefield stickiness once played
- 321 distinct players have brought this card to a tracked game
- 33% win rate in games where Emeria reached the battlefield
First-cast turn
n=118The "good card" funnel
671 brought · 321 playersOf 671 Emerias brought to games, 167 were drawn, 118 of those were played as a land, and 88% of played copies remained on the battlefield through the end of the game.
Players who cast this card win 33% of the time (n=104) , vs 27% when it never left the library (n=424).
When players drew this card but left it in hand, they won 34% (n=39) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.3pp; 95% confidence interval -3.1pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
187 instancesMost Emeria copies finish on the battlefield or graveyard. The very small library bucket reflects how rarely this card sits uninteracted with across a full game once it has been played as a land.
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
61 decks
-
2
Giada, Font of Hope
45 decks
-
3
Anti-Venom, Horrifying Healer
20 decks
-
4
Cloud, Midgar Mercenary
12 decks
-
5
The Sentry, Golden Guardian
11 decks
-
6
Darien, King of Kjeldor
9 decks
-
7
Elesh Norn, Mother of Machines
8 decks
-
8
Avacyn, Angel of Hope
7 decks
-
9
Gisela, the Broken Blade
7 decks
-
10
Delney, Streetwise Lookout
5 decks
Quintorius and Giada dominate the top two slots by a wide margin, but the list fans out quickly across a broad range of mono-white commanders, showing Emeria is a consistent white-deck include rather than a single-archetype staple.