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Emeritus of Ideation // Ancestral Recall card art
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Emeritus of Ideation // Ancestral Recall

{3} {U} {U} {U} · Creature — Human Wizard // Instant · Secrets of Strixhaven (SOS)
0%
Decklist Inclusion
Times Brought
136
Decks Running
63
In Decks
372
Decklist Inclusion
0%
Format
Card text
Emeritus of Ideation // Ancestral Recall card

Emeritus of Ideation

{3} {U} {U}
Creature — Human Wizard
Flying, ward {2} This creature enters prepared. Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared.
5 / 5

Ancestral Recall

{U}
Instant
Target player draws three cards.
Secrets of Strixhaven (SOS) · Mythic · Illustrated by Evyn Fong

Final zone distribution

47 instances
4.3%
Library
34.0%
Battlefield
17.0%
Graveyard
6.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

136 brought · 64 players
Brought to game
136
Ever drawn
47
Reached battlefield
26
Still on board at game end
16

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.0pp

Players who cast this card win 36% of the time (n=22) , vs 25% when it never left the library (n=77).

When players drew this card but left it in hand, they won 49% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +11.8pp; 95% confidence interval -9.0pp to +32.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
0%
T1
8%
T2
4%
T3
19%
T4
15%
T5
46%
T6-9
8%
T10+
Median 6.0 P25 4 · P75 8 · max 10
On curve 46% (4 / 26 cast on T5) Cast same turn as drawn 35%
26 of 100 times cast 26%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.