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Emeritus of Ideation // Ancestral Recall card art
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Emeritus of Ideation // Ancestral Recall

{3} {U} {U} {U} · Creature — Human Wizard // Instant · Secrets of Strixhaven (SOS)
Times Brought
239
Decks Running
117
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Emeritus of Ideation // Ancestral Recall card

Emeritus of Ideation

{3} {U} {U}
Creature — Human Wizard
Flying, ward {2} This creature enters prepared. Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared.
5 / 5

Ancestral Recall

{U}
Instant
Target player draws three cards.
Secrets of Strixhaven (SOS) · Mythic · Illustrated by Evyn Fong

Final zone distribution

62 instances
9.7%
Library
45.2%
Battlefield
16.1%
Graveyard
29.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

239 brought · 117 players
Brought to game
239
Ever drawn
58
Reached battlefield
35
Still on board at game end
28

Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.3pp

Players who cast this card win 35% of the time (n=31) , vs 21% when it never left the library (n=134).

When players drew this card but left it in hand, they won 22% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.4pp; 95% confidence interval +5.3pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=35
3%
T1
0%
T2
3%
T3
6%
T4
17%
T5
60%
T6-9
11%
T10+
Median 7 P25 5 · P75 8 · max 15
On curve 29% (6 / 35 cast on T5) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.