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Part of Starter Commander Decks
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Legendary Creature — Elf Cleric
·
Guilds of Ravnica (GRN)
Card Preview
Emmara, Soul of the Accord
Times Brought
149
Decks Running
60
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Emmara, Soul of the Accord
Legendary Creature — Elf Cleric
Whenever Emmara becomes tapped, create a 1/1 white Soldier creature token with lifelink.
2 / 2
Guilds of Ravnica (GRN)
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Rare
·
Illustrated by Mark Winters
Final zone distribution
28 instances50.0%
Battlefield
25.0%
Graveyard
3.6%
Exile
21.4%
Hand
Commanders that played this card
in tracked games-
1
Esika, God of the Tree // The Prismatic Bridge
10 decks
-
2
Kudo, King Among Bears
7 decks
-
3
Kitt Kanto, Mayhem Diva
5 decks
-
4
Sisay, Weatherlight Captain
4 decks
-
5
Queen Allenal of Ruadach
3 decks
-
6
Baylen, the Haymaker
2 decks
-
7
Caradora, Heart of Alacria
2 decks
-
8
Ghired, Mirror of the Wilds
2 decks
-
9
Infinite Guideline Station
2 decks
-
10
Torens, Fist of the Angels
2 decks
The "good card" funnel
149 brought · 59 playersBrought to game
149
Ever drawn
27
Reached battlefield
22
Still on board at game end
14
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.7pp
Players who cast this card win 35% of the time (n=17) , vs 20% when it never left the library (n=104).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.9pp; 95% confidence interval +2.7pp to +27.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=133
2%
T1
53%
T2
16%
T3
11%
T4
9%
T5
9%
T6-9
0%
T10+
Median
2
P25
2
· P75
4
· max
9
On curve
56%
(71 / 133 cast on T2)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.